Full notes
Full Outnumbered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Changelog
V0.2.7.3
Fixed: AutoFire Preferences causing issues with the level-up menu
- AddedIncreased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...)
V0.2.8
- GraphicsAdded Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism)
- Graphics SettingsAdded Particle Count Setting
- GraphicsFurther decreased Explosion Brightness
Ship Configuration: Usability Improvements
- UIImproved Autoscroll to be less confusing
UI: Pressing the Cancel button selects the main menu default button
Fixed: Wrong AutoFire Preference init of newly acquired active skills
Fixed: Certain continuous damage sources doing more damage than intended (e.g. Boss2 distortion field)
Fixed: Shield Effect sometimes not disappearing after invincibility fades
Fixed: Tutorial default binding text and text blocking behavior
Fixed: World End Wall not damaging the player
Time Survival: First Spawner -> doubled the enemy count
Time Survival: 17min+ T2 vertical ascended orbs replaced by T1
Time Survival Balancing: Explosions won't slow down enemies anymore
Time Survival Balancing: Doubled Afterburner Base Damage
What's Next?
V0.2.9: Open Issues/balancing and more V0.3.0 preparations V0.3.0: New Mission with already known and new enemies → No Ascended/Death orbs, I swear :)! → The Ship Configuration will be separate from the current one (additional progression options).
Source
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