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Steam News29 April 20251y ago

Update 0.8.0

Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter! The update is now live on the Public Test Branch and marks the start of more TS balancing work.

Full notes

Full Outnumbered update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter!

What changed

1 fix5 additions4 changes1 removal
  • Gameplay
  • Balance
changedThe update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the leaderboard is deactivated during testing) You can switch to the public test branch by right clicking Outnumbered -> Properties -> Betas -> Select publictest, password: publictesttest
addedV1.0 is aimed to be released later this year, one key precondition for that is the release of AI Pals Engine into Early Access. Balancing is ongoing, and a full summary will be posted alongside the new game mode in the next update: V0.9!
addedChangelogNew Active System: Plasma Cannon (Low Range forward directed burst damage)
addedChangelogNew Active System: Gravity Bomb Marker (Inflicts a Gravity Bomb, if the projectile hits)
addedChangelogSettings: Added Bloom Brightness Limiter (Default: Low limit. This setting helps reduce bloom without heavily affecting overall brightness or bloom intensity)
removedChangelogLeaderboard: Disabled for versions 0.8.0 and 0.9.0 during balancing. Will be reactivated with V1.0.0.

The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the leaderboard is deactivated during testing) You can switch to the public test branch by right clicking Outnumbered -> Properties -> Betas -> Select publictest, password: publictesttest

V1.0 is aimed to be released later this year, one key precondition for that is the release of AI Pals Engine into Early Access. Balancing is ongoing, and a full summary will be posted alongside the new game mode in the next update: V0.9!

Happy Easter, and have fun!

Changelog

  • New Active System: Plasma Cannon (Low Range forward directed burst damage)

  • New Active System: Gravity Bomb Marker (Inflicts a Gravity Bomb, if the projectile hits)

  • SettingsAdded Bloom Brightness Limiter (Default: Low limit. This setting helps reduce bloom without heavily affecting overall brightness or bloom intensity)
  • LeaderboardDisabled for versions 0.8.0 and 0.9.0 during balancing. Will be reactivated with V1.0.0.
  • Leaderboard (Time Survival): Now automatically displays survived minutes and seconds

  • Game MenuUpdated some description texts and mission icons
  • BalancingDecreased range of normal missiles
  • BalancingAdjusted Scythe Cannon Mk VII and Mk VIII stats
  • Waves (Time Survival): Some adjustments >15min

  • Waves (Time Survival): Boss 4 fight adjustments

  • Waves (Time Survival): Boss 5 fight adjustments

Update 0.7.2

  • Fixed various issues (including Auto Lock-On Missile Mk VII cooldown and Auto Laser Turret Light Mk VIII damage)

  • Level-UpAdded Slot Indicator

Source

Steam News / 29 April 2025

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