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Steam News4 June 20261mo ago

🚀 Outnumbered V1.0.0 is LIVE!

Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update.

In this update4

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Full Outnumbered update

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Repeated intro

Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update. This version brings new content, a fresh sense of balance and an easier start:

What changed

0 fixes6 additions2 changes0 removals
  • Balance
  • Gameplay
addedHello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update . This version brings new content, a fresh sense of balance and an easier start:
added🌀 New Mode: Entropy
changedAs mentioned in my previous news post , this is your playground. Entropy gives you freedom to customize your experience, allowing you to tailor the speed, pressure, health, difficulty and enemy types to fit your perfect session. Whether you want a lightning-fast skirmish or a high-pressure survival test, the choice is yours. The Leaderboard focuses on the Default "Hard" Preset, offering a quick, chaotic and fast way to jump straight into the action.
addedSeveral balancing tweaks were made on all weapons and the Core 4 in the limited Ship Config now provides more Energy, making it much more achievable to push to the 15-minute mark!
addedBecause of these balancing changes and various bug fixes, the current Leaderboards no longer accurately reflect the new game state. To ensure a fair playing field for everyone, the Leaderboards are being reset.
addedAs many of you know from my older devlogs, the game was built on an early version of Unity ECS/DOTS. Because the ECS API has evolved so drastically since then, maintaining the current codebase has become a monumental task and upgrading to a new Unity Version isn’t really possible without a complete rewrite.

Outnumbered changes

addedHello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update . This version brings new content, a fresh sense of balance and an easier start:
added🌀 New Mode: Entropy
changedAs mentioned in my previous news post , this is your playground. Entropy gives you freedom to customize your experience, allowing you to tailor the speed, pressure, health, difficulty and enemy types to fit your perfect session. Whether you want a lightning-fast skirmish or a high-pressure survival test, the choice is yours. The Leaderboard focuses on the Default "Hard" Preset, offering a quick, chaotic and fast way to jump straight into the action.
addedSeveral balancing tweaks were made on all weapons and the Core 4 in the limited Ship Config now provides more Energy, making it much more achievable to push to the 15-minute mark!
addedBecause of these balancing changes and various bug fixes, the current Leaderboards no longer accurately reflect the new game state. To ensure a fair playing field for everyone, the Leaderboards are being reset.

🌀 New Mode: Entropy

As mentioned in my previous news post , this is your playground. Entropy gives you freedom to customize your experience, allowing you to tailor the speed, pressure, health, difficulty and enemy types to fit your perfect session. Whether you want a lightning-fast skirmish or a high-pressure survival test, the choice is yours. The Leaderboard focuses on the Default "Hard" Preset, offering a quick, chaotic and fast way to jump straight into the action.

⚖️ Balancing & The Great Reset

Several balancing tweaks were made on all weapons and the Core 4 in the limited Ship Config now provides more Energy, making it much more achievable to push to the 15-minute mark!

Because of these balancing changes and various bug fixes, the current Leaderboards no longer accurately reflect the new game state. To ensure a fair playing field for everyone, the Leaderboards are being reset.

Note: I’ve attached a screenshot of the final standings from the previous era below. If your name is on there and you would be ok for me to feature it in future projects, please reach out!

đź”­ Looking Ahead

As many of you know from my older devlogs, the game was built on an early version of Unity ECS/DOTS. Because the ECS API has evolved so drastically since then, maintaining the current codebase has become a monumental task and upgrading to a new Unity Version isn’t really possible without a complete rewrite.

Rather than fighting against an aging foundation, I am looking toward the horizon. I want to take every lesson learned, every piece of your incredible feedback and every requested feature to eventually build a true successor. I have some ideas for a project that will be visually spectacular and I feel like focusing energy on a new project makes more sense than constantly patching the current one. What is your opinion on this direction?

Thank you all for your support! Without you, the game wouldn’t have its different missions or its many improvements.

Here are the cleaned TOP 10 Leaderboards prior to Update 1.0.0 for each Mission, Spoiler: hafudog521 owned us!

Time Survival

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Bullet Hell

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Aurora

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Obliteration

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Source

Steam News / 4 June 2026

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