Full notes
Full Outnumbered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Changelog
- AddedFoundation for additional Missions. Added a Tutorial Mission as a first test.
Auto-Fire: Settings are now saved for preconfigured slots.
- EnhancementsIncreased T4 and T5 buff to 5% (instead of 2% )
Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs)
Railgun: Follow-up hits now do 0.9x damage instead of 0.8x
- Laser Scatter CannonReduced Mk V Damage from 2x to 1.5x and increased base CD from 1.4 to 1.6
- Laser WaveIncreased base damage from 60 to 80
- Energy ExplosionSlightly decreased explosion duration
- Ingame UIReplaced Main Menu Buttons (new buttons are now redirecting to the pre-start menu)
Ingame HUD: Ingame Energy Level bar now shows two decimal digits
Fixed: EMP no longer shares player layer (e.g. triggered Boss3 laser to damage the player ship → lead to sudden deaths)
Fixed: Drone repair Mk5 and Evasive Maneuver 2 description
Fixed: Ascended Orb Wave spacing around 17:15
- FixedTimeSurvivalAttempts User Stat and added additional high-score data
What's Next?
V0.2.8: More balancing and additional quality settings -? - V0.3.0: New Mission with already known and new enemies → No Ascended/Death orbs, I swear :)! → The Ship Configuration will be separate from the current one (additional progression options).
Source
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