Full notes
Full Outnumbered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Changelog
- Color CustomizationAdded Utility Color (Powerup Beacons, Drones)
Color Customization: Main VFX now aligns with the Light Color
New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers
- ColorsSlightly decreased Lens Dirt and Explosion Intensity
Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away)
- Ingame HUDAdded Core Level Info and improved the prestart quicktips
- LevelUpMenuAdded toggle to show the Ship Stats/Enhancement Tiers
LevelUpMenu: Core Overload/Full Hull Repair now adds 50% Energy to the level progress.
LevelUpMenu: Reject option now adds 50% Energy to the level progress.
- SettingsAdded more SFX sounds to be affected by the SFX Volume Slider (should be complete now)
- SettingsAdded Green Player Material Toggle
- SettingsAdded Hide Teleport Destination Toggle
Fixed: Ship Configuration will now allow Enhancement downgrades from T3/T2 to T1 (uniqueness error message bug)
- FixedMultiple Damage Response System Setup not triggering correctly and not being affected by manual block -> reduced missile count and damage
What's Next?
V0.2.7: New game mode foundation (♡ Community Hub) and open issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
