In this update2
Full notes
Full Outnumbered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Outnumbered changes
28 Delays Later, finally... the game build is hopefully stable.
Changelog
New Action Mission: Obliteration
New and Old Enemies
New Bosses
Faster XP globe speed
Guaranteed XP globe drop
Less Sudden Death Enemies
Every enemy except walls destroyable
More Explosions!
Mk VI to Mk VIII Upgrades
Additional Changes
- FixDecreased volume of weapons that fire multiple projectiles at once
- FXAdded player ship turn rotations
FX: Mines are visually more distinct (Utility Color)
- FXDecreased laser impact brightness
- BalancingMk V Auto Lock-On Missile Dmg bonus decreased to 1.5x (from 2x)
Balancing: Powerup Beacons will now disappear after some minutes
Pro: Additional 10k credits bonus
What's Next?
The following updates need to fix the current issues with the new mission. I did a lot of tests but please let me know if you experience any crashes and/or performance issues (with ship config info!). I also ran out of time to add new music, if you know something that fits, let me know (can't pay more than a few dollars though)!
Now that the new mission is live, I finally have time to work on the backlog again (based on your feedback) -> E.g. next updates will include the promised improvements around the Time Survival XP globes.
After the next stabilization phase I'll continue to add new systems and smaller-scoped missions.
Happy Holidays!
I hope you are able to take a break and use that time to relax and do the things you love with the people you love!
Source
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