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- Out of Action
Small update
Bug fixes Fix for incorrect Flow State tooltip cooldown duration. Fix for Desync+ clearing on Core activation. Fix for being able to drop weapons during melee dash. Fix for a few cases where the wrong weapon appears equ…
Announcement5 changesGameplayUI/audio - Out of Action
Small update
Recreated the recoil system to no longer be affected by framerate (thanks to those that helped highlight this). This will likely change the feel for all guns, but is necessary. Will await feedback. Increased the max hip…
Announcement3 changesGameplayBalance - Out of Action
Small update
Bug fixes Fix for Dragon losing too much momentum on changing direction with air dash. Fix for Dragon air dash still exceeding max maneuver speed occasionally. Fix for akimbo burst weapons firerate being increased. Fix…
Announcement1 changeBalance - Out of Action
Small patch
Fix for sliding sounds getting stuck on players sometimes. Fix for TTK not actually cutting Nano-wires. Fix for Dragon air dash exceeding 10.5 m/s (Dragons max maneuver speed). Fix for Ghosts being visible past max rang…
Announcement1 changeBalance - Out of Action
Small patch
Fix for TTK not dealing full damage. Fix for not being able to change specialisations while online. Fix for camera shake sometimes getting stuck active after slide. Fix for Matrix not being 'viewable' when it is locked.…
Announcement1 changeBalance - Out of Action
Update
Bug fixes Fix for Somersault not transitioning into Air Dive if input held. Fix for glowing eyes being visible from other side of head. Fix for melee dash interrupting climb speed on latch. Fix for getting boosted jumps…
Security45 changesFixGameplay - Out of Action
Small update
Changes and additions Large body impact and knockback network optimisation, should also result in less stutters on high ping. Knockdowns should no longer occur from low velocity body impacts. Climbing improvements for l…
Announcement4 changesServerGameplay - Out of Action
Small update
Bug fixes Fix for double dive knockdowns being inconsistent. Fix for defense being able to regenerate higher than intended with defense buffer (Tech 150 etc.). Fix for TTK being able to throw around corners while using…
Announcement4 changesServerGameplay - Out of Action
Small update
Bug fixes Fix / improvement to client predicted launches (diving etc.). Should reduce micro stutters on network corrections due to inconsistent connection. Changes and additions Hardened increase burn damage received fr…
Announcement4 changesServerGameplay - Out of Action
Small update
Bug fixes Fix for preset foundations overriding Matrix foundations on changing back to custom loadout. Fix for some duplicate CR bonus multipliers. Potential fix for rare cases where aerial maneuver charges dont regener…
Announcement4 changesServerGameplay - Out of Action
Small update
The 'onboarding' update will still be a while off as it's a huge task. There is some overlap with other features though which will help for future content. To avoid having one massive update, here are some other changes…
Announcement1 changeBalance - Out of Action
Small update
Bug fixes Fix for rare backend login fail.
Announcement4 changesServerBalance - Out of Action
Small update
Bug fixes Fix for Bolster ending allowing defense to go above the cap when combined with Tech 150 bonus. Fix for Cripple Gauge destroying devices instead of knocking them back.
Announcement1 changeServer - Out of Action
Small update
Bug fixes Fix for being unable to ADS when Hardcase is destroyed. Fix for shock and chem tick damage triggering Damage Report detections. Changes and additions Defense restoration is now also tracked on scoreboard.
Announcement11 changesFixServer - Out of Action
Small update
Bug fixes Fix for some spawn points not being on ground. Fix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs). Changes and addi…
Announcement - Out of Action
Small update
Bug fixes Fix for Deadzone disabling devices/projectiles protected by Failsafe. Fix for any maneuver knocking down diving enemies. Fix for active Core visuals remaining during someone elses Core if your own ends during.…
Announcement

