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Steam News7 April 20262mo ago

Update

Bug fixes Fix for Shell shock not dealing correct amount of damage with Disrupter. Fix for loadout speed not affecting aerial deceleration, with heavier loadouts decelerating faster.

Full notes

Full Out of Action update

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What changed

2 fixes2 additions5 changes6 removals
  • Fixes
  • Server
  • Gameplay
  • Balance
fixedFix for Shell shock not dealing correct amount of damage with Disrupter.
fixedFix for loadout speed not affecting aerial deceleration, with heavier loadouts decelerating faster.
addedServer whitelist file added for limiting server joining to the listed SteamIDs (ignored if no IDs).
changedWhile counter picking prevention is still required, the current restrictions are too..... restrictive. They also do not function well with custom servers. So moving the focus onto the loadout lock on any mid match changes instead
removedAugment slot 3 and 4 restrictions disabled.
removedLoadout edit restrictions disabled.

Out of Action changes

fixedFix for Shell shock not dealing correct amount of damage with Disrupter.
fixedFix for loadout speed not affecting aerial deceleration, with heavier loadouts decelerating faster.
addedServer whitelist file added for limiting server joining to the listed SteamIDs (ignored if no IDs).
changedWhile counter picking prevention is still required, the current restrictions are too..... restrictive. They also do not function well with custom servers. So moving the focus onto the loadout lock on any mid match changes instead
removedAugment slot 3 and 4 restrictions disabled.

Bug fixes

  • Fix for Shell shock not dealing correct amount of damage with Disrupter.

  • Fix for loadout speed not affecting aerial deceleration, with heavier loadouts decelerating faster.

Changes and additions

  • Server whitelist file added for limiting server joining to the listed SteamIDs (ignored if no IDs).

While counter picking prevention is still required, the current restrictions are too..... restrictive. They also do not function well with custom servers. So moving the focus onto the loadout lock on any mid match changes instead

  • Augment slot 3 and 4 restrictions disabled.

  • Loadout edit restrictions disabled.

  • Loadout lock timer now starts at 30 seconds, increasing by 30 seconds per loadout change.

  • Hardware 100 instead gives reserve ammo for non loadout weapons, reload on pickup.

  • Dominant 150 cap replacements:

    • Body: Snare cleared and 50 aux power restored on aux power fully depleted.

    • Tech25 defense and max defense restored on kill or manual core activation, can gain defense buffer (push over cap, up to 200, removed on damage).
    • Hardware25% increased reload, stim and device use speed for each device on cooldown.
  • Puncture no longer deals reverse body impact damage/bleed.

  • Handgun specialisation from 10% > 25% damage dealt converted to Aux power.

  • Simplified rework of Redline:

    • Most of the negatives have been removed, but now only scales up to 50% with full Core charge.

    • Keeps rapid Core charge generation as a key feature.

  • Simplified rework of Rage Core:

    • Now gain Overkill during any active Core.

    • 5% of damage received from enemies is converted into Core charge.

  • Overkill now also increases firearm accuracy in addition to dexterity (to make more useable outside of melee).

  • Unstable Core 'time limit' from 30 > 60 seconds.

  • Added 'Hard target damage' terminology for damage dealt to devices/projectiles/deflections/reflections/environmental placements etc.

    • Used by Hardware incremental up to +50%

    • Used by Piercing ammo -25% (replaced the previous downside has not actually been active for a long time).

  • Snare from 80 > 40/s aux power drain.

  • Warrant adjustments (more of a 'make it count' weapon rather than spam).

    • Increased damage and velocity.

    • All grenade stats adjusted.

    • Capacity from 4 > 2 (less spam and less reserve).

    • HV Barrel removed (some grenades instead gain a velocity bonus).

Source

Steam News / 7 April 2026

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