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- Organism8
Mini Update July 24th
Most of the adjustments have been internal (mostly bug fixing and adjusting a lot of physics stuff to prevent the player from falling into the tiling) Here's a youtube link to the current alpha demo build. https://www.y…
Announcement - Organism8
Update: June 1st
Hi everyone, Apologies for the sparse updates, polish and more UI studies was taking place throughout the month. As you can see, some standard fair items have been instantiated, health bars for major bosses are present…
Store5 changesUI/audioBalance - Organism8
Progress Report April 08 2019
Hi Guys, I took a couple months break just to learn some better ways to animate characters using Unity's animation system, some inventory management protocols and cleaned up some deprecated code that is no longer viable…
Announcement1 changeGameplay - Organism8
Mini Update: Jan 29 2019
A lot of learning/research in 2018. I would like to apologize in regards to the interval in updates these past few months. I've been going through workshops and text in regards to various different things and as you can…
Announcement - Organism8
Website finally back up
First post of 2019! A jerry rigged wordpress is up and running for some of my bigger blog posts at https://mind-framesoftware.com/. I'll have to spend some time to design a custom font and various other things to get aw…
Announcement1 changeGameplay - Organism8
Happy Holidays Guys!
Thank you guys again for the continued wishlist adds and views. Happy Holidays and Happy New Years!
Announcement1 changeGameplay - Organism8
Nov 16, Mini Update: Loot Crates
Hi Everyone, I've been meaning to add this in for a bit, a simple addition to the environment, loot crates of various sizes. Smallest ones introduced near the entrance of a room with the largest and most plentiful locat…
Announcement1 changeGameplay - Organism8
Small Update: Nekril Marines Nov 06
Hi everyone. The progress of the marines is moving forward. Work has been busy so progress has been slow but still steady. One of the main design choices I've made in regards to the marines is modular attributes based o…
Announcement1 changeBalance



