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Steam News29 June 20264d ago

Demo Update v0.09

QUALITY-OF-LIFE Unit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback. Added the ability to mute upgrades by right-clicking them.

In this update6

Full notes

Full Orc Incremental update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes15 additions28 changes4 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedQUALITY-OF-LIFEAdded the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.
addedQUALITY-OF-LIFEAdded a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.
changedQUALITY-OF-LIFEWhen completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.
addedQUALITY-OF-LIFEAdded a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.
addedGAMEPLAYUnit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.
removedGAMEPLAYWhen drawing cards, the same Totem type can no longer appear multiple times in the same draw.
Glyph of Fortitude: Orc Warrior health progression+50/+40/+20/+20/+20/+20+40/+30/+20/+10/+10/+10Glyph of Fortitude: Orc Warrior health progression decreased, nerfcosts5/50/2505/35/150/750/4000Knight gold drop min/max changed from flat +30+30%

Orc Incremental changes

addedAdded the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.
addedAdded a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.
changedWhen completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.
addedAdded a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.
addedUnit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.

QUALITY-OF-LIFE

  • Unit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.

  • Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.

  • Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.

  • Portal and Temple upgrades now appear first in their respective vendors.

  • When completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.

  • Added a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.

GAMEPLAY

  • Unit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.

  • When drawing cards, the same Totem type can no longer appear multiple times in the same draw.

  • In the Exterminator Trial, split units now correctly inherit their parent units' buffs. (This makes the challenge harder.)

  • In the Cleansing Fire Trial, Fireball healing no longer decays on each hit. Thanks to the anonymous feedback form poster who reported this.

  • In the Artillery Master Trial, friendly units can no longer deal damage through upgrades or other damage bonuses. Thanks to Chamaeleonx for reporting this.

  • Added a hard unit speed cap of 4000 game units/sec.

BALANCE

  • Added a rage stacking cap, with an accompanying Rage Stacking upgrade on the blight tree that raises the maximum number of Rage stacks with diminishing returns (this uses placeholder WIP art and name).

We rebalanced many upgrades to scale more consistently, especially unit damage/health upgrades and late-game percentage-based bonuses.

  • Feral Resiliencefriendly max health changed from flat +20 to x1.05 max health.
  • Iron WillOrc Warrior damage changed from flat +20 to x1.5 damage per level; now capped at 3 levels; costs changed to 3 / 7000 / 57000.
  • Glyph of FortitudeOrc Warrior health progression changed from +50 / +40 / +20 / +20 / +20 / +20 to +40 / +30 / +20 / +10 / +10 / +10; now PreAdditive; later costs increased to 3500 / 19500.
  • Unbound Furyrage health threshold modifier changed to PreAdditive.
  • Obsidian ArrowheadsFireball damage changed from flat +10 to x1.5; costs changed from 5 / 50 / 250 to 5 / 35 / 150 / 750 / 4000.
  • Road Rage Fuelrage-on-kill chance changed to PreAdditive.
  • Triton JuiceShaman attack range changed from flat +20 to multiplier progression x1.3 / x1.2.
  • Chemical Flurryall-flask chance changed from PostAdditive to PreAdditive.
  • Side Effectsadditional-flask chance changed from PostAdditive to PreAdditive.
  • Reinforced JointsCatapult damage changed from flat +35 to x1.15.
  • Vampiric Clawsrage heal percent changed to PreAdditive.
  • Imbued InsigniaShaman damage changed from flat +20 to x1.4.
  • Hardened HidesShaman max health changed from flat +40 to x1.5.
  • Buccaneering ContractKnight gold drop min/max changed from flat +30 to +30% primary multiplier gain.
  • Frostspire ExtractWitch Doctor slow amount changed to PreAdditive.
  • Zealous Fervorfriendly damage changed from flat +10 to x1.2.
  • Jackpotdouble chest chance changed to PreAdditive.
  • Goldcallercritical gold drop chance changed to PreAdditive.
  • Crimson / Amber / Indigo Singularitylegendary/rare/epic card draw chance bonuses changed to PreAdditive.
  • Plunder Advancecritical gold drop multiplier changed to PreAdditive.
  • Tyrant’s Life Forcechanged from flat health gain per max-level step to +10% primary multiplier gain per step; tooltip value now displays as percent.
  • Offeringeach-kill damage buff changed to primary multiplier gain, no longer floored; tooltip value now displays as percent.
  • Thorny BondsOrc Warrior reflected damage amount changed from PostAdditive to PreAdditive.

NOTE: Like we explained in a previous changelog, the balance in the demo remains lacking, especially after a certain number of hours played, as the main contributor to the strength of a unit in OI is the availability of upgrades, and many upgrades for the units that the player gets later in game are coming in the final game.

FIXES

  • The Trial completion condition that previously required reaching level 60 now correctly requires winning level 60. Thanks to the anonymous feedback form poster who reported the issue.

  • Fixed an issue where the Grub hover area used to decide whether to show the stats tooltip was only a small circle around its head. The whole body can now be hovered.

  • Fixed an issue in the Exterminator Trial where, if all enemies died at the same time from a Totem while split units were still spawning, the game could show Victory while enemy units were still left in the battle. Thanks to ivanchoakd and dan2610 for reporting this.

  • Fixed a memory leak in the Exterminator Trial where split units were not removed from memory, causing the game to run slower and slower over time.

  • Fixed an issue where the Totem combination of Amber Bear and Ancient Idol could revive a unit for a single frame. Thanks to puscasuiondaniel and Damokles for reporting this.

  • Fixed an issue where the selected language was not being saved correctly. This was released earlier as a v0.08.0x minor patch due to the urgency of it. Thanks to dreamofhero and everyone else who reported this.

  • An ambient music track that was causing an erroneous DMCA positive at Twitch streams was removed temporarily. Twitch has been contacted with the required copyright information and we will re-add it when we confirm that the issue has been resolved. This was also released earlier as a v0.08.0x minor patch due to the urgency of it.

We reworked the save system to address different issues some players have been having with saving. Thank you for bug reporting and apologies for the lost game data to Dizastor and Gigaslash, and anybody else affected by this issue. The three following fixes address different scenarios that can contribute to this issue.

  • Added a startup check that verifies the game can write to the save folder. This will prevent frustration in edge cases where the save directory is not writable in a given setup.

  • Fixed save handling for Windows usernames with non-ASCII/international characters.

  • Added redundant local save copies in LocalSaveCopies next to CloudSave. This means that if there is some issue with steam Cloud sync there's still a copy of the save always saved locally.

NOTE: In the future we will update the changelog of the latest major version if we release minor hotfixes like this, in addition to announcing them in the next changelog like we have been doing until now. Thanks to Nosserob for the feedback that we should be more transparent about these minor unannounced updates as an unexplained update can cause frustration for players.

UI AND TEXT

  • Added an info icon next to Blight gain text to clarify how Blight is gained. Blight gained is based on the maximum level reached and the total gold gained during the current Dark Rebirth cycle. Thanks to Néné and the anonymous feedback form posters who pointed out the confusion.

  • Added Totem tooltip text explaining that Totems stack. Totems that stack in special ways now also include additional explanatory text. Thanks to Chamaeleonx for raising the question.

  • Added clearer locked Temple tooltip text explaining that the Temple is unlocked at the Acolyte.

  • Added clearer locked-building tooltip text for the Shamanic Hut and Barracks, explaining that Trials and Missions are unlocked at the Accursed Elf.

  • Added clearer vendor-colored locked-building tooltip text for Hut/Barracks/Temple unlock hints.

END-OF-DEMO APPROACHING

The page for the demo will be taken down sometime in the first weeks of July. We will announce the date soon when we know. This means that the demo won't be available for new downloads and it will stop receiving updates, but if you already have the game installed it won't be deleted and you will be able to keep playing the demo indefinitely.

Your saves will be loadable from the final game, and you don't have to do anything special to port them over. Even if you uninstall the demo the saves will still be available. (If you want to know, they are saved in %APPDATA%/OrcIncremental, they are also saved to Steam Cloud.)

NOTE: A minor update v.09.01 was released shortly after this version to fix an issue with the new right-click Mute upgrade functionality.

Source

Steam News / 29 June 2026

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