In this update5
Full notes
Full Orc Incremental update
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What changed
- UI and audio
- Gameplay
- Balance
- Compatibility
- Maps
- Performance
Orc Incremental changes
GAMEPLAY
Added Warpath, an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button.
Experimental Boosters and Vampiric Claws now benefit all units, not only Orc Warriors, so units that gain Rage from other sources, such as Totems, can also benefit from them.
Experimental Boosters no longer requires Unbound Fury and Road Rage.
Plunder Advance has moved behind Goldcaller in the upgrade tree, and now has a description explaining what it improves.
Silver Idol now uses the exploded corpse's Max HP for the explosion damage.
FIXES
Audio now works on a stock Steam Deck without the need for mods like Proton-GE. Thanks to dasnekos and the anonymous feedback form posters who reported Linux audio issues.
Fixed an issue where Offering did not apply its damage buff. Thanks to SnugglyPuffs, miraclepossible, and the anonymous feedback form posters who reported this.
Fixed an issue causing coins to disappear on the first level of a biome. Thanks to the anonymous feedback form poster who reported this. We are not sure if this is the same coin issue MrMoyer reported, but thanks for your report too. We will keep an eye out for related issues.
Fixed an issue where starting a save at a higher game zoom level could prevent units near the top or bottom of the battle rectangle from spawning the first time your units spawned.
Fixed an issue where HP and ATK values in the bottom-right tooltip could overflow into strange values when they became very large. Thanks to Daz for reporting this.
Fixed an issue causing Black Hole to prevent the Grub from attacking for the rest of combat. Thanks to Comatose and an anonymous user for reporting this.
Fixed a potential crash caused by reflected damage.
Fixed Dragon shadows clipping through corpses.
The camera now correctly moves back after an overpowered vanguard unit who left the troops eventually dies. Thanks to Daz for reporting this.
QUALITY OF LIFE
Freshly spawned units walking down the cliff can now be selected.
VISUAL TWEAKS
The Victory and Defeat banners now retain their intended size when the game is zoomed out.
Totems now follow the army as the action moves right.
Added side colliders to the base rectangle so units can no longer be pushedout through the sides.
UI
The Rage tooltip now correctly shows the current values for its movement speed, attack speed, and healing bonuses. Thanks to the anonymous feedback form poster who pointed out the inconsistent Rage tooltip.
Updated the descriptions for Twilight Catcher, Jade Snake, Desert Eagle, and Silver Idol.
The news icon can now fit longer news headlines instead of having them overflow.
A small note: We are aware of many balance and design issues, and we thank everyone for the very thoughtful feedback we have been receiving about them. The reason you are not seeing balance changes in these patches is that they require more time to test and are being worked on concurrently while we release these frequent fix-focused patches. Thanks for your patience. We are working very hard to polish the demo as much as we can.
Bonus art timelapse for Warpath: View store page
Source
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