In this update4
Full notes
Full Orc Incremental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Orc Incremental changes
QUALITY-OF-LIFE
Added draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.
Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.
While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.
GAMEPLAY & BALANCE
Killing summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.
Added a global unit movement speed cap of 4,000 units per second.
Increased Dragon's base damage:
Common Dragon: 20 -> 60
Rare Dragon: 23 -> 63
Epic Dragon: 23 -> 63
Legendary Dragon: 25 -> 65
Reduced Shaman's base damage:
Common Shaman: 35 -> 15
Rare Shaman: 50 -> 30
Epic Shaman: 50 -> 30
Legendary Shaman: 60 -> 40
An important note about balance in the demo: The most important contributor to a unit’s effectiveness in Battlefront - the main incremental game mode, as we call it to differentiate it from future planned game modes - is the availability of specific upgrades and rarities for that unit. Since some of that will only be available in the final version of the game, the demo can never be truly balanced after a few hours of gameplay. Nonetheless, we'll keep including balance changes in the demo if we think they improve the demo experience. We are very happy to see so many people sticking with the basic game loop trying to achieve higher and higher levels.
FIXES
Fixed a visual issue where some base elements could still be hovered while drawing cards.
Fixed an issue with the circular attack patterns of Wizard bosses. Thanks to putz12 for reporting this.
Fixed an issue causing Totems in battle to get stacked on the same position, causing them to oscillate. Totems now keep the same spacing they have in the base.
Added a hard cap on simultaneous sounds to prevent runaway sound stacking and improve performance. Thanks to the anonymous feedback form posters who reported overwhelming stacking of sound effects.
Fixed an issue where enchantments used the card rarity instead of the enchantment rarity. Thanks to SuwinTzi for reporting this.
Fixed an issue where Dragon attacks could miss targets that were very close to the Dragon. Thanks to Taytay II for reporting this.
Fixed an issue causing Witch Doctors to try to keep healing each other forever after their healing decay is fully in effect. Witch Doctors with no healing power left will now refrain from attempting healing. Thanks to JarvisGames and unwanted for reporting this.
UI AND TEXT
Added a simple card drawing animation. We'll keep improving this aspect of the interface which is still very dry.
The "Auto-Progress" text is now a localised string and will be translated in the future as the next batch of translations arrive. (We work with human translators so many translations lag behind our changes.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
