In this update4
Full notes
Full Orc Incremental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Orc Incremental changes
LOCALIZATION
Added work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible.
Hungarian, Portuguese (Portugal), and Thai are now listed as planned for the full version.
QUALITY-OF-LIFE
Vendors and buildings now flash when you unlock them, making it easier to notice what you have unlocked.
Added secondary tooltips to upgrade tooltips, explaining unit categories and statuses like Rage.
FIXES
- A small note about v0.05we also pushed a hotfix after the last changelog to fix a crash. Thanks to putz12 and Syrex for reporting it.
Fixed a rendering-related crash.
Fixed several late-game lag issues. Thanks to Syrex for reporting this.
Flying coins now accelerate harder when they fall behind, so they can keep up better when players are progressing very quickly. Thanks to putz12 for reporting this issue.
Fixed an issue where Victory or Defeat text could appear off-screen if a battle ended while the player was in the Portal screen.
Fixed an issue where units could clip through the base stairs.
The Totem beam VFX is no longer stretched across large distances until it becomes a 1-pixel line when the Totem is off-screen during very high-speed Warpath runs.
Tentative fix for a Warpath issue where the camera could become detached from the action. Thanks to putz12 for reporting this and helping us test it.
UI
Added additional font styles to the interface.
Tweaked the Sacrifice UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
