Full notes
Full Orc Incremental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us!
GAMEPLAY
Units now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles.
Lowered the bonus sticky range that units receive while attacking to prevent disengagement from 40 to 20.
FIXES
Fixed an issue causing some players to only hear audio in the left channel in surround setups. This could also happen with headphones if they were using any kind of 3D audio tech that works by creating virtual channels. Thanks to acoypot, "profesional dumdum", and the anonymous feedback form posters who reported this issue.
Fixed an uncommon issue with the Warpath defeat condition that could result in the Warpath stopping without the game acknowledging the defeat.
Fixed an issue where the gold amount could incorrectly display decimals, such as with the Chieftain bonus that increases gold gains.
Fixed enemy health becoming infinite at level 3480 due to some attributes not using enough precision. Apologies to ASF_SnugglyPuffs for stopping his generational run.
If infinite values are actually reached in the future, they will now correctly display as "inf" instead of "infe15".
Fixed an issue causing the secondary tooltips of upgrades to overlap the tooltip upgrades sometimes (this was released earlier as v0.06.01).
Source
Changelog.gg summarizes and formats this update. How we read updates.
