Full notes
Full Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
General:
Players can now view the controls (Keyboard + Controller) in the Main Menu or Pause Menu. The controls are now as follows:
Keyboard - W,A,S,D - Move/Jump - E - Interact - 1, 2 - Swap Weapons - Space - Attack - R - Special Attack - Q - Skill - Shift - Dodge - C - Level Up - Tab - Map - Esc - Menu
Controller (Xbox) - L-Stick - Move - A - Jump - Y - Interact - LB, RB - Swap Weapons - RT - Attack - B - Special Attack - X - Skill - LT - Dodge - D-Pad (R) - Level Up - Select - Map - Start - Menu Note: Non-Xbox Controllers should work but currently, the button design is relative to Xbox Controller layout (EG: A to Jump (Xbox) -> X to Jump (PlayStation) etc.)
Main Menu now has new icons and slightly new design.
Gameplay:
Interactables (Chests, Weapons, Springboards) now show a button prompt when in use range.
Maps are more condensed and smaller. This should make games faster pace and less confusing to navigate around.
Undiscovered Planets now appear greyed out, rather than not appearing at all.
Players can now swap Planets by touching a block from another Planet! (through Jetpacking etc.)
Deathmatch Timer: 150 -> 100.
Bug Fixes:
Fixed client issue where NPCs would be created oddly, resulting in the game slowing down.
Source
Changelog.gg summarizes and formats this update. How we read updates.
