Full notes
Full Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Gameplay: --- Large Changes ---
New Map Type (Underground):
Maps can now spawn with an Underground-like formation instead of the traditional Planet formation.
Underground formations have a 1/3 chance of appearing.
Kill Feed:
Player kills & deaths are now announced to all Players on screen.
Graphical Update:
Backgrounds have been heavily reworked.
Tilesets have also been updated.
HUD Update:
Players can now see their kills & deaths during gameplay.
Player stats now appear in the top left corner and have been cleaned up.
Stats of other Players can now only be seen while viewing the big map.
When a level up is available, the Player will have a notification above their character until they level up. This change aims to make leveling up more obvious.
Game related stats such as coins & time now show on the top of the screen rather than under the minimap.
--- Small Changes ---
Gameplay:
Snake Whip poison tick damage increased (1 -> 2).
Weapons drop faster when created and don't spawn as high.
Weapon spawns are now permanently outlined.
Lobby background is now random rather than a static black background.
Bug Fixes:
Fixed bug where Players wouldn't get XP from poison damage.
Fixed bug where Battery Storm Cloud kills wouldn't count.
Fixed bug where controller d-pad wasn't working correctly on the main menu.
Fixed bug where pressing the Skill button with the Jetpack would consume a charge but do nothing.
Fixed bug where killing blows on Players would not show the damage dealt.
Source
Changelog.gg summarizes and formats this update. How we read updates.
