Full notes
Full Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
General:
W + S can now be used to navigate the main menu. E can now be used to select options on the main menu.
Gameplay: --- Large Changes ---
Rework to "Special" stat :
Now displayed as "charges" instead of a bar. Using "Special" consumes 1 charge.
"Special" now regenerates about 25% faster.
Consuming a "Special" charge now has a nice particle effect.
Skills now only consume a single charge and last around 5 seconds.
Level Up Stats:
HP (Green): 5 -> 10.
Mana (Blue): 10 -> 20.
Special (Red): 12 -> 1/4 of a charge (or 25%).
HUD Update:
Players can now see their selected Skill on their bar.
Players can now see their "red/grey" HP on the main Health bar.
Weapon list has been simplified.
Battery Weapon Rework:
Battery Mana cost (33 -> 30).
Battery no longer slows the user when attacking.
Storm will now attack consistently when enemies are nearby (both Players + NPCs).
Damage caused by the Storm will now grant the caster XP.
Friendly clouds will now appear white-ish. Enemy clouds now have a black-ish, thunderstorm appearance.
Bots can now start off with the Battery.
NPC XP Changes:
NPCs now give about 50% less XP from attacks.
NPCs now drop an "XP" reward on death. The higher the NPC's Max HP, the higher the XP given.
This should overall be an XP buff from NPCs. The aim of this change is to make killing NPCs feel more rewarding.
--- Small Changes ---
Wooden Blade mana cost (35 -> 30).
Wooden Blaster mana cost (30 -> 25).
Weapon limit decreased from (5 -> 3).
Coins to reward weapon reverted back to 20 (down from 25).
Level ups now require around 25% extra XP. Level ups will now happen less often but have a larger impact.
Minimap now displays planet graphics (Grasslands, Snowlands, Firelands etc.) instead of simple grey blocks.
Text now appears when spectating another Player.
Names now appear above Players.
Attack/Death particles have been improved.
Bug Fixes:
Fixed bug where multiple layers of Lava would be created when Sudden Death starts.
Fixed bug where clients could occasionally not level up.
Fixed bug where lobby would sometimes not be visible in the search.
Fixed bug where certain Customisation options weren't properly changing colour.
Fixed bug where certain weapons were incorrectly displaying (clipping through Player's head).
Fixed bug where clients could occasionally desync from the host at the end of a round.
Source
Changelog.gg summarizes and formats this update. How we read updates.
