Full notes
Full Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
--- Large Changes ---
Gameplay:
Slide Attack (New Dodge Mechanic):
Players now slide when dodging. Sliding into an enemy knocks them up and inflicts a small amount of damage. Players will still avoid damage whiling dodging.
New Weapon (Flag Lance):
Attack - A slow strong attack. Inflicts 16 damage.
Special - Leap upwards and slam down, stunning all enemies for 1.5 seconds and causing 20 damage.
Attack Knockback:
Melee weapons now slowdown and/or knockback other Players.
HP Recovery:
Health will now regenerate after not taking damage for 10 seconds (based on damage taken + damage dealt).
Damage Text + Graphical Update:
All in-game text displays (damage numbers, dodge alert etc.) have been updated and should look clearer.
All objects + blocks have been updated to better match the new Player model.
--- Small Changes ---
Gameplay:
All Weapons appearances have been slightly upgraded.
All NPC appearances have been slightly upgraded.
The "Stone Launcher" and "Wooden Blade" weapon appearances have been upgraded.
"Stone Launcher" damage increased (9 -> 12).
"Stone Launcher" mana increased (25 -> 35).
Bots are now easier and more fair (slower reactions, attack/dodge less etc.).
"Mace Weapon" attack range has been slightly lowered.
Bug Fixes:
Fixed Steam API bug that was causing memory leaks after longer Multiplayer games.
Source
Changelog.gg summarizes and formats this update. How we read updates.
