Full notes
Full Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Events
- Fixes
- Server
General:
Player animation improvements.
Space bar can now be used to select an option on the main menu.
W,A,S,D can now be used to navigate the main menu.
Lobby layout has been reworked and improved.
Lobby transitions/fading improvements.
"Level Up" text now appears at the bottom of the screen.
Game will now automatically refresh available lobbies when "Join Lobby" is clicked. Before, Players had to manually click "Refresh" each time.
Gameplay: --- Large Changes ---
Added Skills: Players can now choose a Skill in the Customisation menu. Skills temporarily provide powerful utility and the duration of Skills scale with the Player's special metre. 3 new Skills added are:
Jetpack - Hover for short periods of time.
Stealth - Turn invisible, causing others to be unable to see you. Attacking while invisible temporarily reveals the Player.
Harden - Harden the bug's shell, reducing damage taken by around 40%.
Starter Weapons:
Players can now select a starting weapon in the Customisation screen. Players no longer start with the default wooden weapons.
Players can also see the stats of their selected weapon in the Customisation screen.
Map Rework:
Bigmap/minimap now only show the Planets the Player has visited.
Updated HUD/UI:
The Player's own stats are now displayed at the bottom of the screen.
Other Player's stats are now easier to see and don't bloat the screen as much.
Screen will now flash red when taking damage.
Attack Feedback:
Players + NPCs will now visibly react to being damaged.
Attacks now have hit particles and audio (credit to @untiedgames for some of the particles!)
Screen will now flash red when taking damage.
New NPCs:
Flying Apes - These enemies hover around the Player and periodically fly down to strike the Player. They are fast and hard to hit but have very low HP.
Reward Bags:
Bags can now be found on platforms near NPCs.
Attacking bags will destroy them, granting the Players coins or a stat increase! (HP, Mana, Special, XP)
Removed Forced Combat:
Players are no longer forced to fight NPCs and/or Players at camps.
--- Small Changes ---
Planet generation is now more random, smaller and generate more platforms (Wider variety of maps).
NPCs coin drops: 3 -> 2.
Coins no longer obey gravity.
Coins to create weapon: 20 -> 25.
Grasslands background has been updated.
Damage numbers should now be clearer.
Chest are now displayed in front of Platforms.
Mace Weapon Special now has a large explosion hitbox.
Wooden Blaster damage: 8 -> 9.
Wooden Blade damage: 9 -> 10.
Ammo has been doubled for most weapons (100%-ish more ammo for all weapons).
Time limit in Deathmatch increased: 120 -> 150.
Bug Fixes:
Fixed issue where camps were sometimes appearing as cleared even when they weren't.
Fixed issue where clients sometimes couldn't see the winner at the end of a round.
Fixed issue where clients stats would sometimes not be updated after leveling up.
Fixed issue where increasing Max HP would appear like the Player has taken damage.
Fixed issue where clients couldn't properly see their latency to the host.
Fixed issue where deaths were sometimes not being updated to the Leaderboards.
Source
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