HomeGamesUpdatesPricingMethodology
Steam News29 January 20265mo ago

Partnerships

Foreword The goal was to implement an initial light version first, which can then be expanded step by step. New Partnerships You can now enter a partnership with Sarah and James in Minestra.

Full notes

Full Onyx update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedNew Partnerships
addedYou can now enter a partnership with Sarah and James in Minestra.
addedYou can now see who's dateable and who your active partners are in the reputation window.
addedDateable NPCs now have their own quests, reaction dialogs and gift tastes. These can be used to improve your reputation with them.
changedYou can end a partnership at any time via dialogue. If you do, the reputation level will be reduced to 30.
changedWhen a partnership ends, the NPC enters a breakup cooldown for approximately one month. Only after this period will they be open to communication and further reputation gains.

Foreword The goal was to implement an initial light version first, which can then be expanded step by step.

New Partnerships

  • You can now enter a partnership with Sarah and James in Minestra.

The Partnership System

  • Partnerships are not gender-specific. You can date whoever you want.

  • You can now see who's dateable and who your active partners are in the reputation window.

  • Dateable NPCs now have their own quests, reaction dialogs and gift tastes. These can be used to improve your reputation with them.

  • Partnerships can be initiated at 90+ reputation.

  • Partner specific quests do not grant XP.

  • Starting a partnership unlocks an additional affection bar in the partner's reputation entry. This bar ranges from -100 to 100 and starts at a base value of 20. From this moment on, the reputation value is frozen. Daily interactions and gifts now affect affection instead of reputation.

  • Active partners give daily gifts upon interaction if their affection is above a value of 50.

  • Active life partners still live in their own houses and keep their usual daily schedules in this version.

  • You can end a partnership at any time via dialogue. If you do, the reputation level will be reduced to 30.

  • Should an active partner's affection fall too far (currently -100), they will break up with you. In this case as well, the reputation level will be lowered to 30.

  • When a partnership ends, the NPC enters a breakup cooldown for approximately one month. Only after this period will they be open to communication and further reputation gains.

New

  • Potion of Affection Increases the affection level of an active partner. Recipe available through a quest after reaching a reputation level of 40 with the witch.

Improvements

  • Preparations were made for additional clothing items as well as a dyeing feature.

  • NPC dialogue choice reactions moved from speech bubbles to the dialog window.

  • To trigger an NPC's daily interaction flag, you can now simply press the action key (Default: F) as well.

  • The sorting of available dialogues in the dialogue window is now better prioritized.

  • Added various sound effects for specific actions.

  • Dialogue system updated.

Shoppage

  • Shop page updated.

Source

Steam News / 29 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.