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Steam News28 April 20233y ago

Spring Cleaning

Howdy Ya'll, I did a bunch of little adjustments and fixes to the demo, and now i'm ready to list them.

Full notes

Full Olliefrog Toad Skater update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • UI and audio
  • Fixes
fixedLeft Trigger and Right Trigger (or Q and E on keyboard) can be used to rail-drop during grinds - vert-air can now be entered if you leave any surface w/ upward velocity if ur leaving a slope with 50 degrees steepness or more - stairs can be navigated on foot smoothly (tho getting onboard while on stairs is still a bit janky) - quick turns now behave nicely on walls - added some new sound effects and audio effects - added caustics to the water area in Riverbank Hotel - polished the camera movement a bit during certain quarter pipe trajectories - fixed a lingering issue where aerial states sometimes gravitated towards the player to the ledge weirdly. - added some angular snapping logic to spine transfers - nose pivots can be longer be spammed - reverts can now be done out of spine transfers - reduced the radius of all frogs from 55cm to 44cm. - fixed an issue where grinds would sometimes appear jittery at certain balancing angles - fixed a bunch of weird grind and out of bounds issues in Twilight University - water surface now receives shadows - added a couple more songs (ty Tony and Hasty) - on-foot camera now doesn't clip into the environment as easily as before - fixed some issues where characters could walk up quarter pipes when they shouldn't. No fun allowed
fixedAs per usual, let me know if anything explodes or isn't behaving as expected. Just don't expect all level quirks in the demo to be addressed because they're all gonna be subject to a pretty substantial visual overhaul by the time the final game is completed.

Olliefrog Toad Skater changes

fixedLeft Trigger and Right Trigger (or Q and E on keyboard) can be used to rail-drop during grinds - vert-air can now be entered if you leave any surface w/ upward velocity if ur leaving a slope with 50 degrees steepness or more - stairs can be navigated on foot smoothly (tho getting onboard while on stairs is still a bit janky) - quick turns now behave nicely on walls - added some new sound effects and audio effects - added caustics to the water area in Riverbank Hotel - polished the camera movement a bit during certain quarter pipe trajectories - fixed a lingering issue where aerial states sometimes gravitated towards the player to the ledge weirdly. - added some angular snapping logic to spine transfers - nose pivots can be longer be spammed - reverts can now be done out of spine transfers - reduced the radius of all frogs from 55cm to 44cm. - fixed an issue where grinds would sometimes appear jittery at certain balancing angles - fixed a bunch of weird grind and out of bounds issues in Twilight University - water surface now receives shadows - added a couple more songs (ty Tony and Hasty) - on-foot camera now doesn't clip into the environment as easily as before - fixed some issues where characters could walk up quarter pipes when they shouldn't. No fun allowed
fixedAs per usual, let me know if anything explodes or isn't behaving as expected. Just don't expect all level quirks in the demo to be addressed because they're all gonna be subject to a pretty substantial visual overhaul by the time the final game is completed.

Howdy Ya'll,

I did a bunch of little adjustments and fixes to the demo, and now i'm ready to list them. Keep in mind that all bugs forwarded to me have yet to be address because in game development, it is actually more efficient to put off certain fixes later than others. In the meantime, here's what's been done to the latest version of the free demo build:

  • Left Trigger and Right Trigger (or Q and E on keyboard) can be used to rail-drop during grinds - vert-air can now be entered if you leave any surface w/ upward velocity if ur leaving a slope with 50 degrees steepness or more - stairs can be navigated on foot smoothly (tho getting onboard while on stairs is still a bit janky) - quick turns now behave nicely on walls - added some new sound effects and audio effects - added caustics to the water area in Riverbank Hotel - polished the camera movement a bit during certain quarter pipe trajectories - fixed a lingering issue where aerial states sometimes gravitated towards the player to the ledge weirdly. - added some angular snapping logic to spine transfers - nose pivots can be longer be spammed - reverts can now be done out of spine transfers - reduced the radius of all frogs from 55cm to 44cm. - fixed an issue where grinds would sometimes appear jittery at certain balancing angles - fixed a bunch of weird grind and out of bounds issues in Twilight University - water surface now receives shadows - added a couple more songs (ty Tony and Hasty) - on-foot camera now doesn't clip into the environment as easily as before - fixed some issues where characters could walk up quarter pipes when they shouldn't. No fun allowed

As per usual, let me know if anything explodes or isn't behaving as expected. Just don't expect all level quirks in the demo to be addressed because they're all gonna be subject to a pretty substantial visual overhaul by the time the final game is completed.

Hope ya'll have a cozy weekend. Take care and have fun! - Mr. Thee

Source

Steam News / 28 April 2023

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