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Steam News4 October 20232y ago

Stability Hotfix

Hello, Just updated the build w/ a big quick fix. We recently reworked how we query and categorize collisions on our character controller.

Full notes

Full Olliefrog Toad Skater update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

1 fix1 addition1 change2 removals
  • Gameplay
  • Fixes
  • Compatibility
changedJust updated the build w/ a big quick fix. We recently reworked how we query and categorize collisions on our character controller. However in a prior update - we actually broke the game if you skate up a quarter pipe and land on flat ground.
fixedPatch Notes:fixed an issue where the character would fall through the world if they landed on flat ground from vert air
addedPatch Notes:an extremely beta version of an emote wheel has been added. This has only been tested on mouse + keyboard. While offboard, you can try to access it by pressing Q and clicking the appropriate emote bubble.
removedPatch Notes:ollieing off of a grind while in the middle of a leave-rail animation crossfade should now animate responsively and no longer exhibit an awkward delay after setting the vertical post-grind ollie coyote-time velocity.
removedPatch Notes:manual balancing control inputs during arcade mode overtime should no longer be relinquished during overtime.

Just updated the build w/ a big quick fix. We recently reworked how we query and categorize collisions on our character controller. However in a prior update - we actually broke the game if you skate up a quarter pipe and land on flat ground.

Patch Notes:

  • fixed an issue where the character would fall through the world if they landed on flat ground from vert air

  • an extremely beta version of an emote wheel has been added. This has only been tested on mouse + keyboard. While offboard, you can try to access it by pressing Q and clicking the appropriate emote bubble.

  • ollieing off of a grind while in the middle of a leave-rail animation crossfade should now animate responsively and no longer exhibit an awkward delay after setting the vertical post-grind ollie coyote-time velocity.

  • manual balancing control inputs during arcade mode overtime should no longer be relinquished during overtime.

If these hot fixes ended up breaking other things, pls inform me on Twitter or email. We'll try to get to those fixes while still cooking up other stuff for the game.

  • Mr. Thee

Source

Steam News / 4 October 2023

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