Full notes
Full Olliefrog Toad Skater update
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What changed
- Gameplay
- Maps
- UI and audio
- Store
Olliefrog Toad Skater changes
Howdy ya'll,
First I'd like to thank everybody that stopped by our both at PAX East last weekend. We had a blast and we hope you all had a good time as well. As promised, I'd like to announce that we're updating the Steam demo build to reflect the content seen at PAX East 2023!
Here are some of the new content + features present in the demo:
Stage 3 WIP: Twilight University
This level was done with a new iteration process within the team, so there we will likely be some holes and weirdnesses here and there in the geometry, but its still pretty fun to skate around in, so please enjoy.
NPCs! (ft. WIP tutorial)
You may notice that Mellow Park looks a little different this time around:
If you talk to this guy, he'll give you a run-down of skating 101. To talk to him, first get off your board by pressing both bumpers(xbox) / R1+L1(playstation) / E (keyboard), then walk up close to him, and press A(xbox)/ X(playstation)/ Left Mouse(keyboard/desktop). Which brings us too...
On-foot Mechanics WIP
Press both bumpers (or E on keyboard) to get off you're board! Hold A/Spacebar to run, and tap A/Spacebar to hop. Pressing E or both bumpers to get back onto ur board. We haven't implementing combo-run-out mechanics nor cavemans into the combo system yet, but that is on our roadmap, so in the meantime feel free to run and hop around like only a lil' guy would.
Gameplay QoL Updates
By the powers of popular demand & convenient scheduling, we were able to add a few movement improvements and misc bug fixes. Some interesting highlights include the following:
Quick turns! This can be executed by pressing Down Down RightTrigger on gamead. (or S S LeftShift on keyboard)
More responsive tricks in some situations! Previously the trick input buffer would be flushed the second the player does an ollie. This would mean that if they were holding crouch/ollie, then started inputting a flip trick before releasing the ollie button, their input would be lost and their flip/grab trick wouldn't come out. This has now been fixed and you can now buffer those tricks while ur leaving the ground, so flips and grabs out of ollie should be much more responsive.
Spine Transfer math improvements. We updated our algorithm a ton since the last update, and now our spine transfer/acid drop logic can now more intelligently and more consistently pick up interesting drop-offs and quarter pipes, such as this one on Riverbank hotel:
That's all for now! I suspect our next update might be coming up pretty soon. It'll be a much smaller and more cosmetic-driven more (e.g. more hats, maybe even some new accessory types).
Catch you later. - Mr. Thee
Source
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