Update log
Full Old World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Fixes
- Server
- Events
Old World test branch update 1.0.83168 Test 2026-04-15
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
Increased flat science from difficulty level by 2
At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
Slingers are now obsolete at Bodkin arrow
Rising Star trait now replaces Infamous and Unpopular
Slightly reduced frequency of Jade spawning (Empires of the Indus)
Programming
Renderer initialization split across four 4 frames instead of 1
Replaced custom map element names with TextTypes on Empires of the Indus premade maps
Family Control scores are now moddable (Empires of the Indus)
UI
Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
No Organized Tribes option renamed to mention the Huns
Added a Mission concept to help explain the Maurya ability
Score list now sorts Wonders and Holy Site VPs together
Map element names now take priority over family-defined first city names
Unit effect tooltips show to the right of the promotions panel
Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)
Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)
Bugs Fixed
Fixed map overlays something getting stuck while scrolling
Fixed fog of war toggle in timeline screen
Fixed tribe AI sometimes hanging the game after an invasion is over
Fixed unit selection circle being rotated incorrectly
Fixed repeated unit movement on server after network reconnection
Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec
Fixed Esc not closing console/editor
Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")
Fixed addition of temporary characters not updating characters tab
Fixed disabled city family option being clickable in minimized event UI
Fixed large unit models occluding unit widget status icons
Fixed unit models obscuring some elements on tribe widgets
Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type
Fixed tooltip hitbox on stacked unit widgets being in the wrong order
Fixed the AI sometimes not attacking cities that have no defender
Fixed attack preview so that it doesn't show the effects of hidden units to the active player
Fixed counterattack preview being wrong for flanking with hidden units
Fixed dropdowns sometimes getting cut off
Fixed Akhetaten AI getting initial development that does not have a Cleric capital
Fixed succession gendered helptext issue
Fixed some Spanish localization errors
Fixed several scenario loss events not working correctly
Fixed council missions showing in tooltips without required content enabled
Fixed tribe attacks not being included in turn summary emails
Fixed modio ModBuilder bug
Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)
Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)
Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)
Fixed
Source
