Old World
Steam News 17 April 20261mo ago

Old World April 15th Updated Test Build

Old World test branch update 1.0.83168 Test 2026-04-15 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

29 fixes2 additions11 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Server
  • Events
changedDesignTech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
changedDesignIncreased flat science from difficulty level by 2
changedDesignSlightly reduced frequency of Jade spawning (Empires of the Indus)
changedProgrammingReplaced custom map element names with TextTypes on Empires of the Indus premade maps
addedUIAdded Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
changedUIWhen selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name

Old World test branch update 1.0.83168 Test 2026-04-15

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)

  • Increased flat science from difficulty level by 2

  • At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards

  • Slingers are now obsolete at Bodkin arrow

  • Rising Star trait now replaces Infamous and Unpopular

  • Slightly reduced frequency of Jade spawning (Empires of the Indus)

Programming

  • Renderer initialization split across four 4 frames instead of 1

  • Replaced custom map element names with TextTypes on Empires of the Indus premade maps

  • Family Control scores are now moddable (Empires of the Indus)

UI

  • Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player

  • When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name

  • No Organized Tribes option renamed to mention the Huns

  • Added a Mission concept to help explain the Maurya ability

  • Score list now sorts Wonders and Holy Site VPs together

  • Map element names now take priority over family-defined first city names

  • Unit effect tooltips show to the right of the promotions panel

  • Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)

  • Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)

Bugs Fixed

  • Fixed map overlays something getting stuck while scrolling

  • Fixed fog of war toggle in timeline screen

  • Fixed tribe AI sometimes hanging the game after an invasion is over

  • Fixed unit selection circle being rotated incorrectly

  • Fixed repeated unit movement on server after network reconnection

  • Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec

  • Fixed Esc not closing console/editor

  • Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")

  • Fixed addition of temporary characters not updating characters tab

  • Fixed disabled city family option being clickable in minimized event UI

  • Fixed large unit models occluding unit widget status icons

  • Fixed unit models obscuring some elements on tribe widgets

  • Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type

  • Fixed tooltip hitbox on stacked unit widgets being in the wrong order

  • Fixed the AI sometimes not attacking cities that have no defender

  • Fixed attack preview so that it doesn't show the effects of hidden units to the active player

  • Fixed counterattack preview being wrong for flanking with hidden units

  • Fixed dropdowns sometimes getting cut off

  • Fixed Akhetaten AI getting initial development that does not have a Cleric capital

  • Fixed succession gendered helptext issue

  • Fixed some Spanish localization errors

  • Fixed several scenario loss events not working correctly

  • Fixed council missions showing in tooltips without required content enabled

  • Fixed tribe attacks not being included in turn summary emails

  • Fixed modio ModBuilder bug

  • Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)

  • Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)

  • Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)

  • Fixed

Source

Steam News / 17 April 2026

Open original