Old World
Steam News 8 April 20261mo ago

Old World April Update: Unit and tech tree rebalancing

Main Branch 1.0.83036 Release 2026-04-08 Headline changes Unit and tech tree rebalances AI will no longer found religions very early, before it is possible for players to do so Network code improvements Added player opt…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix10 additions24 changes9 removals
  • Gameplay
  • Server
  • Events
  • Performance
  • UI and audio
  • Maps
removedHeadline changesAI will no longer found religions very early, before it is possible for players to do so
changedHeadline changesNetwork code improvements
addedHeadline changesAdded player option Manual Bonus Placement
changedDesignCrossbow strength reduced to 6 from 8
changedDesignPolybolos strength reduced to 8 from 10
changedDesignFree Court Soldier moved from Infantry Square to Stirrups

Main Branch 1.0.83036 Release 2026-04-08

Headline changes

  • Unit and tech tree rebalances

  • AI will no longer found religions very early, before it is possible for players to do so

  • Network code improvements

  • Added player option Manual Bonus Placement

Design

  • Crossbow strength reduced to 6 from 8

  • Polybolos strength reduced to 8 from 10

  • Windlass now requires Coinage instead of Manor

  • Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics

  • Free Court Soldier moved from Infantry Square to Stirrups

  • Free Court Merchant moved from Chain Drive to Cartography

  • Free Court Merchant moved from Fiscal Policy to Manor

  • Free Longbowmen moved from Manor to Battle Line

  • Free Horse Archer moved from Land Consolidation to Composite Bow

  • AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding

  • Judaism no longer requires Labor Force

  • Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists

  • Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader

  • Kartir event triggers less often

  • Game of the Week no longer varies city site numbers

  • Slight rebalance to Gatherer cognomen line (Empires of the Indus)

Programming

  • Network code improvements

  • AI no longer skips laws and basic improvements in order to save for future Wonders

  • AI pushes culture harder in its highest culture cities

  • Non-raider tribe AI tweaked to keep them more focused on nearby targets

  • Pathfinder tweak to prefer single tile paths whenever possible

  • Border renderer and shader optimizations

UI

  • Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus

  • Tribe sites now display both Next Unit turns and Development turns

  • Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected

  • Added tooltips to ping improvement dropdown

  • Renamed 'Exploring' trait to 'Traveling Afar'

  • Adjustments to reduce blur on text displayed on world UI

  • Reintroduced very simple lighting to the minimum detail level for standard shaders

  • Removed random option from City Site Number options

  • Added explanation to non-city site camp tile tooltips

  • Improved helptext for General traits which aren't valid for some units

  • Worker positions with and without height overrides are no longer mutually exclusive

  • Cities owned by Tribes or in Anarchy now show in the Timeline Screen

  • When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)

  • Rendering layer cleanup

  • Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap

  • Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"

  • Occurrence end chance increment, current and minimum durations added to Occurrence helptext

  • Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

  • Order movement now shows below yield preview

  • Adjusted selection circle animation for tutorial

  • Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)

  • Forest and Jungle on Mountains are now partly hidden, for clarity

  • Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)

  • Added description for Vassalize Tribe mission (Empires of the Indus)

  • Added description to the Hinduism tooltip (Empires of the Indus)

  • Edited World Religion concept to include Buddhism (Empires of the Indus)

Bugs Fixed

  • Fixed unit banners being visible when they shouldn't in some cases during hotseat games

Source

Steam News / 8 April 2026

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