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Steam News8 April 20264mo ago

Old World April Update: Unit and tech tree rebalancing

Main Branch 1.0.83036 Release 2026-04-08 Headline changes Unit and tech tree rebalances AI will no longer found religions very early, before it is possible for players to do so Network code improvements Added player opt

In this update6

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

47 fixes10 additions30 changes9 removals
  • Gameplay
  • Server
  • Events
  • Balance
  • Performance
  • UI and audio
changedHeadline changesUnit and tech tree rebalances
removedHeadline changesAI will no longer found religions very early, before it is possible for players to do so
changedHeadline changesNetwork code improvements
addedHeadline changesAdded player option Manual Bonus Placement
changedDesignCrossbow strength reduced to 6 from 8
changedDesignPolybolos strength reduced to 8 from 10
Crossbow strength86Crossbow strength decreased, nerfPolybolos strength108Polybolos strength decreased, nerf

Old World changes

changedUnit and tech tree rebalances
removedAI will no longer found religions very early, before it is possible for players to do so
changedNetwork code improvements
addedAdded player option Manual Bonus Placement
changedCrossbow strength reduced to 6 from 8

Main Branch 1.0.83036 Release 2026-04-08

Headline changes

  • Unit and tech tree rebalances

  • AI will no longer found religions very early, before it is possible for players to do so

  • Network code improvements

  • Added player option Manual Bonus Placement

Design

  • Crossbow strength reduced to 6 from 8

  • Polybolos strength reduced to 8 from 10

  • Windlass now requires Coinage instead of Manor

  • Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics

  • Free Court Soldier moved from Infantry Square to Stirrups

  • Free Court Merchant moved from Chain Drive to Cartography

  • Free Court Merchant moved from Fiscal Policy to Manor

  • Free Longbowmen moved from Manor to Battle Line

  • Free Horse Archer moved from Land Consolidation to Composite Bow

  • AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding

  • Judaism no longer requires Labor Force

  • Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists

  • Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader

  • Kartir event triggers less often

  • Game of the Week no longer varies city site numbers

  • Slight rebalance to Gatherer cognomen line (Empires of the Indus)

Programming

  • Network code improvements

  • AI no longer skips laws and basic improvements in order to save for future Wonders

  • AI pushes culture harder in its highest culture cities

  • Non-raider tribe AI tweaked to keep them more focused on nearby targets

  • Pathfinder tweak to prefer single tile paths whenever possible

  • Border renderer and shader optimizations

UI

  • Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus

  • Tribe sites now display both Next Unit turns and Development turns

  • Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected

  • Added tooltips to ping improvement dropdown

  • Renamed 'Exploring' trait to 'Traveling Afar'

  • Adjustments to reduce blur on text displayed on world UI

  • Reintroduced very simple lighting to the minimum detail level for standard shaders

  • Removed random option from City Site Number options

  • Added explanation to non-city site camp tile tooltips

  • Improved helptext for General traits which aren't valid for some units

  • Worker positions with and without height overrides are no longer mutually exclusive

  • Cities owned by Tribes or in Anarchy now show in the Timeline Screen

  • When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)

  • Rendering layer cleanup

  • Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap

  • Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"

  • Occurrence end chance increment, current and minimum durations added to Occurrence helptext

  • Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

  • Order movement now shows below yield preview

  • Adjusted selection circle animation for tutorial

  • Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)

  • Forest and Jungle on Mountains are now partly hidden, for clarity

  • Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)

  • Added description for Vassalize Tribe mission (Empires of the Indus)

  • Added description to the Hinduism tooltip (Empires of the Indus)

  • Edited World Religion concept to include Buddhism (Empires of the Indus)

Bugs Fixed

  • Fixed unit banners being visible when they shouldn't in some cases during hotseat games

  • Fixed text outside of viewport bounds sometimes not clipping

  • Fixed custom overlay icons not showing correctly on first opening

  • Fixed barbarian widget sorting incorrectly with rivers

  • Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget

  • Fixed pathfinder avoiding ZOC tiles from unseen units

  • Fixed color of requirements for adopting State Religion when you have no cities of that religion

  • Fixed units getting temporarily rendered twice when upgrading

  • Fixed AI sometimes moving its ranged siege units when it doesn't need to

  • Fixed characters getting randomly married if currently targeted by a marriage mission

  • Fixed skull highlights for attack previews

  • Fixed fog of war revealing the same tiles multiple times

  • Fixed rivers not updating their appearance in sync with changes to terrain detail level

  • Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them

  • Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games

  • Fixed AI saying it will leave a city site and then not doing so

  • Fixed Next Unit tooltip hitbox

  • Fixed women being able to birth children from different fathers on the same turn

  • Fixed player notification issue with occurrences

  • Fixed prereqs for repeatable techs showing up in searches that bring them up

  • Fixed non-urban city sites in Donut map script

  • Fixed lakes sometimes being placed next to ocean

  • Fixed worker particles turning pink when a worker is selected in some cases

  • Fixed Trade Network overlay getting locked on after building roads

  • Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes

  • Fixed Tumbling Mountain script creating occasional gaps in the mountain

  • Fixed hotkeys getting evaluated multiple times per frame

  • Fixed null reference in tech tree search

  • Fixed bonus card search issue

  • Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now

  • Fixed floating text produced by combat causing visual issues with fog of war

  • Fixed pathfinder path simplification bug

  • Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one

  • Fixed map editor null reference

  • Fixed Ask to Declare War mission (tribe) having no effect in No Events mode

  • Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles

  • Fixed tribe AI sometimes not moving

  • Fixed improvement yields from adjacent improvements that belong to a different team

  • Fixed minimum detail rivers not showing when initially loading a game with minimum settings

  • Fixed blocky rivers on minimum terrain detail in some scenarios

  • Fixed tribe widget upgrade timer text cutting box out of clouds

  • Fixed inconsistent capitalisation in DLC names

  • Game Editor UI fixes

  • Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)

  • Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)

  • Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)

  • Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)

  • Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)

  • Text and event fixes

Source

Steam News / 8 April 2026

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