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Steam News1 July 20261mo ago

Old World July Update

Main Branch 1.0.84044 release 2026-07-01 Headline changes Changes to Religion founding requirements Improvements to Influence Mission events with negative outcomes Fixed memory leak Design Christianity no longer has a t

In this update6

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes3 additions11 changes4 removals
  • Events
  • Performance
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedHeadline changesImprovements to Influence Mission events with negative outcomes
fixedHeadline changesFixed memory leak
removedDesignChristianity no longer has a tech requirement
changedDesignTweaked Influence Mission events with negative outcomes to be better or rarer
changedDesignMinor Cities now count as urban improvements (relevant for ambitions)
removedDesignDrought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
Drought no longer creates sand tiles, minimum duration32Drought no longer creates sand tiles, minimum duration decreased, nerf

Old World changes

changedImprovements to Influence Mission events with negative outcomes
fixedFixed memory leak
removedChristianity no longer has a tech requirement
changedTweaked Influence Mission events with negative outcomes to be better or rarer
changedMinor Cities now count as urban improvements (relevant for ambitions)

Main Branch 1.0.84044 release 2026-07-01

Headline changes

  • Changes to Religion founding requirements

  • Improvements to Influence Mission events with negative outcomes

  • Fixed memory leak

Design

  • Christianity no longer has a tech requirement

  • Manichaeism requires Metaphysics instead of Monasticism

  • Tweaked Influence Mission events with negative outcomes to be better or rarer

  • Tile buying costs increase slightly slower and more discretely

  • Minor Cities now count as urban improvements (relevant for ambitions)

  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)

  • DOTA mapscript now has a path width option (Empires of the Indus)

  • DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)

Programming

  • Fixed memory leak caused by renderer per-frame allocations

  • AI avoids building non-Settler growth units from cities that have zero citizens

UI

  • Landmark discovery notification added even if popup is shown

  • When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown

  • Updated law prerequisite event helptext to be clearer

  • Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask

  • Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls

  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications

  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well

  • Improvement pings are cleared when making tiles urban

  • Points to victory no longer shown when points victory is inactive

Bugs Fixed

  • Fixed Huns appearing near player starts

  • Fixed units without harvest animations playing broken animations when cutting trees

  • Fixed observer mode visibility after observed player surrender

  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas

  • Fixed bug where wrong city is sometimes selected in bonuses

  • Fixed lighting regression for standard shader

  • Fixed dune display on Sand Hill tiles

  • Fixed Hovel Ruins floor rendering incorrectly

  • Fixed black circle in city widget religion list

  • Fixed tech tree button behavior

  • Fixed unit occlusion issues with city widget religion icons

  • Fixed map editor null reference errors

  • Fixed governor rating-affected yield showing wrong value if net yield is negative

  • Fixed some color issues on events with 'not' requirements

  • Fixed some help text for improvements in team territory

  • Fixed settings indicating mirror map when that option is invalid for the map script

  • Fixed FFA achievement triggering with 2 players

  • Fixed Ruthless AI not taking Time Victory condition into account

  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario

  • Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)

  • Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)

  • Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)

  • AI fixes

  • Text and event fixes

Source

Steam News / 1 July 2026

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