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Steam News17 June 20261mo ago

Old World Jun 17th Test update

Old World test branch update 1.0.83935 Test 2026-06-17 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

In this update4

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes2 additions6 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Fixes
  • Events
changedDesignMinor Cities now count as urban improvements (relevant for ambitions)
addedDesignDOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
addedUILandmark discovery notification added even if popup is shown
removedUIWhen a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
changedUIUpdated law prerequisite event helptext to be clearer
changedUITrait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask

Old World changes

changedMinor Cities now count as urban improvements (relevant for ambitions)
addedDOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
addedLandmark discovery notification added even if popup is shown
removedWhen a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
changedUpdated law prerequisite event helptext to be clearer

Old World test branch update 1.0.83935 Test 2026-06-17

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Minor Cities now count as urban improvements (relevant for ambitions)

  • DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)

UI

  • Landmark discovery notification added even if popup is shown

  • When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown

  • Updated law prerequisite event helptext to be clearer

  • Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask

  • Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls

Bugs Fixed

  • Fixed lighting regression for standard shader

  • Fixed dune display on Sand Hill tiles

  • Fixed Hovel Ruins floor rendering incorrectly

  • Fixed black circle in city widget religion list

  • Fixed tech tree button behavior

  • Fixed unit occlusion issues with city widget religion icons

  • Fixed map editor null reference errors

  • Fixed governor rating-affected yield showing wrong value if net yield is negative

  • Fixed some color issues on events with 'not' requirements

  • Fixed some help text for improvements in team territory

  • Fixed settings indicating mirror map when that option is invalid for the map script

  • Fixed FFA achievement triggering with 2 players

  • Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)

  • Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)

  • Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)

  • AI fixes

  • Text and event fixes

Source

Steam News / 17 June 2026

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