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Steam News10 June 20262mo ago

Old World Jun 10th Test update

Old World test branch update 1.0.83866 Test 2026-06-10 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

In this update5

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition5 changes4 removals
  • Gameplay
  • Events
  • Balance
  • Maps
  • Performance
  • UI and audio
removedDesignChristianity no longer has a tech requirement
changedDesignTweaked Influence Mission events with negative outcomes to be better or rarer
removedDesignDrought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
removedDesignDOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)
addedDesignDOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)
fixedProgrammingFixed memory leak caused by renderer per-frame allocations
Drought no longer creates sand tiles, minimum duration32Drought no longer creates sand tiles, minimum duration decreased, nerf

Old World changes

removedChristianity no longer has a tech requirement
changedTweaked Influence Mission events with negative outcomes to be better or rarer
removedDrought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
removedDOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)
addedDOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)

Old World test branch update 1.0.83866 Test 2026-06-10

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Christianity no longer has a tech requirement

  • Manichaeism requires Metaphysics instead of Monasticism

  • Ruthless AI takes into account Time Victory condition

  • Tweaked Influence Mission events with negative outcomes to be better or rarer

  • Tile buying costs increase slightly slower and more discretely

  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)

  • DOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)

  • DOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)

Programming

  • Fixed memory leak caused by renderer per-frame allocations

  • AI avoids building non-Settler growth units from cities that have zero citizens

UI

  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications

  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well

  • Improvement pings are cleared when making tiles urban

  • Points to victory no longer shown when points victory is inactive

Bugs Fixed

  • Fixed Huns appearing near player starts

  • Fixed units without harvest animations playing broken animations when cutting trees

  • Fixed observer mode visibility after observed player surrender

  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas

  • Fixed bug where wrong city is sometimes selected in bonuses

  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario

  • Text and event fixes

Source

Steam News / 10 June 2026

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