Update log
Full Old World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Performance
- Server
- UI and audio
- Balance
Old World test branch update 1.0.83288 Test 2026-04-22
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Units can repair any improvement they can build (affects Disciples and Brahmins)
Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
Improved city site distribution for 2-team maps
Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
Programming
Improved performance when rendering timeline GIFs
Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
Stale network games are cleared from the database on failed connection
Potential improvements to Bluetooth audio output
UI
Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
Specialists on pillaged tiles are now shown in most city UI counts, with warning color
Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
Handling of possessive character names now language dependent
Updated Map Size tooltip to show the actual maximum player count
Bridges now only render over rivers when a road segment is present on the tile leading up to it
AddImprovement bonus is no longer valid when the only valid tiles already have improvements
Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
Bugs Fixed
Fixed network games sometimes not getting relisted after getting unlisted
Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
Fixed Map Search player dropdown options
Fixed disciple construction animation not being affected by Disable Idle Animations
Fixed minimum detail rivers occluding unit widgets
Fixed positive yield modifier on negative yield issue
Fixed issue when two volcanic eruptions overlap
Fixed some river materials having an incorrect stencil buffer value
Fixed Tribes paying tribute while at war
Fixed Close button being hidden behind Console in Game Editor
Fixed tech buttons not updating in Game Editor consistently
Fixed mission cooldown helptext issue
Fixed SP setup display on ultrawide resolutions
Fixed tooltips spawned from Reminders panel not being lockable
Fixed yield rates not updating after getting units from events
Fixed Hall of Fame Regenerate HOF issues
Fixed mirror map generation artifacts
Fixed scouts getting stuck in foreign territory after Schemer leader change
Fixed some ZOC issues related to visibility
Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
Fixed Elephant Archer achievement text (Empires of the Indus)
Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
Event and text fixes
Source
