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Steam News9 July 20261mo ago

Old World July 8th Test update

Old World test branch update 1.0.84111 Test 2026-07-08 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

In this update4

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions7 changes2 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Fixes
addedDesignAdded new City Site Number game option choice - 6 per player
changedDesignChanged Tribe unit cooldown behavior to be consisent with player units
changedDesignTribe units receive a 2-turn cooldown if acting on another players turn (was 1)
changedDesignTribe units cooldowns are processed (reduced) before unit movement, not after
changedDesignTribe units Stun cooldown becomes Attacked cooldown on turn end
changedDesignIncreased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

Old World changes

addedAdded new City Site Number game option choice - 6 per player
changedChanged Tribe unit cooldown behavior to be consisent with player units
changedTribe units receive a 2-turn cooldown if acting on another players turn (was 1)
changedTribe units cooldowns are processed (reduced) before unit movement, not after
changedTribe units Stun cooldown becomes Attacked cooldown on turn end

Old World test branch update 1.0.84111 Test 2026-07-08

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Added new City Site Number game option choice - 6 per player

  • The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one

  • Changed Tribe unit cooldown behavior to be consisent with player units

  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)

  • Tribe units cooldowns are processed (reduced) before unit movement, not after

  • Tribe units Stun cooldown becomes Attacked cooldown on turn end

  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

  • Removed repair improvements ambitions

  • Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)

  • Added missing event for completing the Buddhist holy site (Empires of the Indus)

UI

  • Repair recommendation no longer always assumes buying goods, instead depends on ALT

  • Modifier signs for negative yields are no longed reversed

Bugs Fixed

  • Fixed missing holy city icons on city widget

  • Fixed screen visibliity lag after history screen has been opened

  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement

  • Fixed consistency for yield help text with negative multipliers

  • Fixed team color on mines

  • Fixed repair recommendations always showing as dimmed

  • Fixed tooltips remaining frozen when switching screens

  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected

  • Fixed event cycling while bonus placement is active

  • Fixed popup processing after surrendering

  • Fixed possible portrait duplication in Rise of Carthage Game One scenario

  • Fixed score list for The Hill scenario

  • Text and event fixes

Source

Steam News / 9 July 2026

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