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Steam News12 December 20256mo ago

Week 2 - Feature update: Classic Physics - 0.1.0.6

Hey Wilburites (we'll workshop that one), Thank you all for an amazing first couple weeks.

In this update3

Full notes

Full ODYSSEY: Starship Pinball update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Wilburites (we'll workshop that one),

What changed

5 fixes4 additions6 changes2 removals
  • Workshop
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedHey Wilburites (we'll workshop that one),
fixedLast week, we put out our first hotfix, addressing some immediate bug fixes and tuning the game to improve the core experience. This week, we're releasing our first feature update with a new mode to try and some quality of life changes which bring us closer and closer to delivering an endless pinball sandbox.
addedFeaturesAdded "Classic Physics" option to the settings menu Decreased pinball mass Increased gravitational force on the pinball Increased flipper strength Increased impulse strengths from bump, kickouts, and rails
changedFeaturesBall will now receive an automatic impulse when exiting the first room
changedFeaturesReduced pinball-to-click distance required to reach max bump strength
changedFeaturesBalance updates to some levels

ODYSSEY: Starship Pinball changes

changedHey Wilburites (we'll workshop that one),
fixedLast week, we put out our first hotfix, addressing some immediate bug fixes and tuning the game to improve the core experience. This week, we're releasing our first feature update with a new mode to try and some quality of life changes which bring us closer and closer to delivering an endless pinball sandbox.
addedAdded "Classic Physics" option to the settings menu Decreased pinball mass Increased gravitational force on the pinball Increased flipper strength Increased impulse strengths from bump, kickouts, and rails
changedBall will now receive an automatic impulse when exiting the first room
changedReduced pinball-to-click distance required to reach max bump strength

Thank you all for an amazing first couple weeks. As a small team with a debut game that did very little promotion -- announcing the game and releasing within only 1 month -- we're really excited to have gained over 500 active wishlists and over 100 units sold in our first week! A big thanks especially to those who have left reviews; this is the biggest impact you can make on the success of the game and we really appreciate you taking the time to write about the game and share it with your friends and community.

Last week, we put out our first hotfix, addressing some immediate bug fixes and tuning the game to improve the core experience. This week, we're releasing our first feature update with a new mode to try and some quality of life changes which bring us closer and closer to delivering an endless pinball sandbox.

Changelog 0.1.0.6

Features

  • Added "Classic Physics" option to the settings menu

    • Decreased pinball mass

    • Increased gravitational force on the pinball

    • Increased flipper strength

    • Increased impulse strengths from bump, kickouts, and rails

  • Ball will now receive an automatic impulse when exiting the first room

  • Reduced pinball-to-click distance required to reach max bump strength

  • Balance updates to some levels

  • Slightly reduced sensitivity of kickouts

  • Added additional game hints and compliments

Bug fixes

  • Fix for bump projection becoming stuck on in some situations

  • Camera now zooms as intended when grabbing a key (can be disabled with "Camera Effects" in settings)

  • Removed unintentional camera zoom when draining only ball in current room

  • Improved reliability of spinner resting rotation

  • Hardened level generation logic

  • Added missing fog to some drains

In the backend

  • Added touch controls for upcoming mobile version...

  • Began concept and modelling for boss mode update...

Source

Steam News / 12 December 2025

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