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Steam News8 April 20262mo ago

The HUD Update - v0.1.0.15

Hey Wilburites, happy Wilbur Wedensday! We're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning.

Full notes

Full ODYSSEY: Starship Pinball update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Wilburites, happy Wilbur Wedensday!

What changed

2 fixes1 addition4 changes0 removals
  • UI and audio
  • Events
  • Fixes
  • Maps
changedWe're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning.
changedWith this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg .
changedv0.1.0.15 ChangelogRefactored HUD logic, fixing all issues with offset buttons or elements
changedv0.1.0.15 ChangelogUpdated HUD parameters to reduce size when in wider portrait mode
fixedv0.1.0.15 ChangelogFixed bug where pinball could be destroyed on random walls
addedv0.1.0.15 ChangelogAdded “Top High Score Reached” state to the "Next Score To Beat" widget

ODYSSEY: Starship Pinball changes

changedWe're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning.
changedWith this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg .
changedRefactored HUD logic, fixing all issues with offset buttons or elements
changedUpdated HUD parameters to reduce size when in wider portrait mode
fixedFixed bug where pinball could be destroyed on random walls

We're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning.

With this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg.

v0.1.0.15 Changelog

  • Refactored HUD logic, fixing all issues with offset buttons or elements

  • Updated HUD parameters to reduce size when in wider portrait mode

  • Fixed bug where pinball could be destroyed on random walls

  • Added “Top High Score Reached” state to the "Next Score To Beat" widget

  • Additional Level tunings

    • Rotated bumpers in Biome Start

    • Added drain catch to End Cap Right

    • Added VFX to Hall drains

    • Fixed rail exit flipper not opening in specific Cloud level

Source

Steam News / 8 April 2026

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