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Steam News4 March 20264mo ago

The Clouds Update - v0.1.0.13

Hi Wilburites, happy Wilbur wednesday! We've got a ton of new fixes in this week, as well as a new feature update that should make discovering new biomes -- like Clouds -- easier!

In this update2

Full notes

Full ODYSSEY: Starship Pinball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions9 changes0 removals
  • Maps
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
addedHi Wilburites, happy Wilbur wednesday! We've got a ton of new fixes in this week, as well as a new feature update that should make discovering new biomes -- like Clouds -- easier! This week, we're taking off from the YouTube livestreams, but you can always catch the previous weeks' replays in this playlist ! In its place, we've released another new Meet the Devs blog , this time introducing our software engineer, Neriah Benoit! You can read it for free and give us a follow over on Patreon .
changedChangelog 0.1.0.13Updated parameters for unlocking biomes; Cloud biome is now much more likely after the first gate
fixedChangelog 0.1.0.13Fixed bug where ball can get trapped behind flipper when exiting rail in Cloud biome
changedChangelog 0.1.0.13Improved visibility and lighting balance in Space and Cloud biomes
fixedChangelog 0.1.0.13Fixed bug where space and cloud backgrounds can sometimes lose resolution
addedChangelog 0.1.0.13Dropped Key can now be Interacted with by flipper

ODYSSEY: Starship Pinball changes

addedHi Wilburites, happy Wilbur wednesday! We've got a ton of new fixes in this week, as well as a new feature update that should make discovering new biomes -- like Clouds -- easier! This week, we're taking off from the YouTube livestreams, but you can always catch the previous weeks' replays in this playlist ! In its place, we've released another new Meet the Devs blog , this time introducing our software engineer, Neriah Benoit! You can read it for free and give us a follow over on Patreon .
changedUpdated parameters for unlocking biomes; Cloud biome is now much more likely after the first gate
fixedFixed bug where ball can get trapped behind flipper when exiting rail in Cloud biome
changedImproved visibility and lighting balance in Space and Cloud biomes
fixedFixed bug where space and cloud backgrounds can sometimes lose resolution

Hi Wilburites, happy Wilbur wednesday! We've got a ton of new fixes in this week, as well as a new feature update that should make discovering new biomes -- like Clouds -- easier! This week, we're taking off from the YouTube livestreams, but you can always catch the previous weeks'replays in this playlist! In its place, we've released another new Meet the Devs blog, this time introducing our software engineer, Neriah Benoit! You can read it for free and give us a follow over on Patreon.

Full patch notes for this week's update below!

Changelog 0.1.0.13

  • Updated parameters for unlocking biomes; Cloud biome is now much more likely after the first gate

  • Fixed bug where ball can get trapped behind flipper when exiting rail in Cloud biome

  • Improved visibility and lighting balance in Space and Cloud biomes

  • Fixed bug where space and cloud backgrounds can sometimes lose resolution

  • Dropped Key can now be Interacted with by flipper

  • Increased dropped Key reset countdown to 15 seconds

  • Locked the Key's rotation so it always faces the camera

  • Updated game over screen to use buttons for "Play Again" and "Quit" instead of key bindings

  • Added an auto-cancel countdown when remapping controls to prevent getting stuck in the menu

  • Fixed lives counter not handling overflow

  • Updates to level design for better gameplay

  • Updates to idle mode performance, ensuring consistent gameplay regardless of frame rate

  • Fixed bug where drain VFX can sometimes lose resolution

  • Small performance improvement on HUD

  • Added game version number to pause menu

Backend work on mobile (coming this Spring)

  • Added invert bump functionality for both click bump and gamepad bump

  • Changes to materials, lighting, post processing effects to improve visibility and rendering

  • First pass for flipper button graphics

  • Support multi-touch so the flipper can be activated at the same time as bumping

Source

Steam News / 4 March 2026

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