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Steam News25 March 20263mo ago

Quality of Life patch - v0.1.0.14

Happy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing.

In this update1

Full notes

Full ODYSSEY: Starship Pinball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
addedHappy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing. It's mostly a behind-the-scenes changelog, wrapping up a major milestone for our mobile version as we move to full production on bosses next month! As always, you can leave feedback on the forums or our discord at clipthru.gg to connect with our devs directly.
changedv0.1.0.14 Change logUpgraded engine version to UE 5.7.3
addedv0.1.0.14 Change logAdded "Invert Bump" option to settings menu Allows players to bump with inverted flight (or "slingshot") style
addedv0.1.0.14 Change logAdded functionality that makes Gates bouncy when locked
changedv0.1.0.14 Change logReduced cooldown of Bump while in "Classic Physics" mode
changedv0.1.0.14 Change logBiome generation tuning Players should now see randomized biomes during their initial run, as intended

ODYSSEY: Starship Pinball changes

addedHappy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing. It's mostly a behind-the-scenes changelog, wrapping up a major milestone for our mobile version as we move to full production on bosses next month! As always, you can leave feedback on the forums or our discord at clipthru.gg to connect with our devs directly.
changedUpgraded engine version to UE 5.7.3
addedAdded "Invert Bump" option to settings menu Allows players to bump with inverted flight (or "slingshot") style
addedAdded functionality that makes Gates bouncy when locked
changedReduced cooldown of Bump while in "Classic Physics" mode

Happy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing. It's mostly a behind-the-scenes changelog, wrapping up a major milestone for our mobile version as we move to full production on bosses next month! As always, you can leave feedback on the forums or our discord at clipthru.gg to connect with our devs directly.

You can also catch us on YouTube right now during our Wilbur Wednesday Idle Livestream!

Full changelog below.

v0.1.0.14 Change log

  • Upgraded engine version to UE 5.7.3

  • Added "Invert Bump" option to settings menu

    • Allows players to bump with inverted flight (or "slingshot") style

  • Added functionality that makes Gates bouncy when locked

  • Reduced cooldown of Bump while in "Classic Physics" mode

  • Biome generation tuning

    • Players should now see randomized biomes during their initial run, as intended

  • Removed satellite mesh that blocked game view

  • Fixed bug where ball would get stuck in plunger when a city building was covering it

  • Fixed player tutorials not disappearing when the ball is drained

  • Fixed drain VFX missing in biome end

  • Fix for drain fog VFX bleeding into levels below

  • Fixed cloud exposure bug

Mobile change log

  • Mobile flipper icon animation

  • Repositioned pop-ups to not be covered by phone bezels

Source

Steam News / 25 March 2026

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