In this update1
Full notes
Full ODYSSEY: Starship Pinball update
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What changed
- Maps
- Fixes
- Performance
- Gameplay
- UI and audio
ODYSSEY: Starship Pinball changes
Another Wilbur Wednesday, another Wednesday with more Wilbur! We've made some exciting backend progress toward bosses and mobile in the past few weeks, but we've still wanted to make sure we get out a regular update. To give us time to focus on Boss work and prepare for 1.0 this summer, our next update is scheduled for early June -- please continue to leave feedback here on Steam or on our discord (clipthru.gg) in the meantime! Also, if you're in the Vancouver area and happen to be going to the international Web Summit conference, we'll be there with an exhibit of Starship Pinball for all three days a a featured startup! Drop by our booth to grab some swag, chat with the devs, and see all sorts of premiere tech and games next week, May 11 - 14.
Thanks as always for playing! Fully changelog below.
v0.1.0.17 Changelog
ROTATED CONES (cones in City biome were sometimes spawning backward, no longer!)
Fixed bug where player has to click twice to open pause menu with mouse
Fixed key flickering while traveling in rails
Added max length to the bump projection VFX
Changed gamepad navigation within the controls menu
Realigned lives counter text
Made consistent padding between portrait and widescreen pause menu
Changed cloud wall shim mesh in Player Start
Repositioned bumpers in Biome Start
Changed directional output of kickout in Player Start
Source
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