Full notes
Full OBLITACRATER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
This week we have made some changes to leaderboards and the dash mechanic! These changes were quite time consuming so we haven't added any new upgrades this time around.
New Dash
We have changed the dash to make you invulnerable while you are dashing, this means that you now pass through enemies that would previously have hurt you. We have also resolved a bug that changed your dash length based on your current framerate.
New Leaderboards
Leaderboards have been completely refactored to track most waves survived in one drop rather than the best individual score a player might get. This change is really important as it helps bring focus to both of the competing goals of the game, building a single running score and lasting as long as you can.
Local Multiplayer Notify
We play a small piece of text at the top left corner of the screen to let you know that other local players can join.
Source
Changelog.gg summarizes and formats this update. How we read updates.
