In this update6
Full notes
Full OBLITACRATER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
OBLITACRATER changes
This week we have been working on adding new upgrades and fixing bugs. We've stripped out a leaderboard awards as we couldn't find a good way to do that at scale.
New Upgrades
We've added a bunch of new upgrades that offer more playthrough variety
Random Points - Curse
Add or Remove a random number of points between -10,000 and +10,000
Double Trouble - Curse
Gives you an extra (random) upgrade everytime you pick an upgrade
Remove Points - Curse
Removes a certain number of points. There are three levels to this.
Show Health - Upgrade
Adds a health bar to the UI
Let us know if there are any upgrades that you want to see in the game!
Bug Fixes
We've been busy squashing bugs this week to provide a more stable build of the game.
Auto Secondary Switching not working
Music doesn't reset sometimes
Music not scaling correctly with enemies
Upgrade drop rate not scaling with upgrade count
Double UI Display
Upgrade doesn't damage the player if it lands on them
Pixelate and camera inverta should be on a timer
If you find any bugs or have any issues with the game please post it on the steam forum!
Source
Changelog.gg summarizes and formats this update. How we read updates.
