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- OBLITACRATER
Player Feedback
We got some great feedback on our community thread from noonecanplaylikeme! who made some great suggestions. Thank you so much for taking the time to give feedback!! We've added an indicator to let the player know the d…
Announcement3 changesGameplayBalance - OBLITACRATER
Locking in the Loop
We've been working hard to improve OBLITACRATER, and we're excited to share a ton of new changes in this latest update! We hope you enjoy them. As always, your feedback is invaluable, so please let us know what you like…
Patch notes5 changesGameplayUI/audio - OBLITACRATER
Redesigning Upgrades
We have been taking a long hard look at how we do upgrades and made some changes that will add a lot more complex decision making. Upgrades now have a bug percentage chance which makes the game harder in different ways.…
Announcement5 changesGameplay - OBLITACRATER
Our First Month!
It's been just over a month since launch, and some of our players are already outpacing us! We've been hard at work improving visual clarity and reducing ambiguity throughout the game. We've also made several adjustment…
Patch notes8 changesGameplayBalance - OBLITACRATER
Week 3 Updates
This week we have made some changes to leaderboards and the dash mechanic! These changes were quite time consuming so we haven't added any new upgrades this time around. New Dash We have changed the dash to make you inv…
Patch notes2 changesFixGameplay - OBLITACRATER
Week 2 Updates
This week we have been working on adding new upgrades and fixing bugs. We've stripped out a leaderboard awards as we couldn't find a good way to do that at scale. New Upgrades We've added a bunch of new upgrades that of…
Patch notes7 changesGameplayBalance - OBLITACRATER
Our First Week on Steam!
Our first week has flown by! We've been working hard to improve OBLITACRATER! Thank you to everyone who has bought the game, played the demo and posted feedback. Here are some new features that we have added to both the…
Patch notes5 changesGameplay



