In this update4
Full notes
Full OBLITACRATER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
OBLITACRATER changes
It's been just over a month since launch, and some of our players are already outpacing us! We've been hard at work improving visual clarity and reducing ambiguity throughout the game. We've also made several adjustments to better support players retaining upgrades across multiple drops. These changes introduced some unexpected shifts in the gameplay loop, which we've been actively addressing to ensure a smooth and balanced experience.
Upgrade panel
We've introduced a timer to the upgrade panel. If you don't select an option within the time frame it will pick a random one for you.
We have added icons and text letting you know what kinds of upgrade they are and how long they last for.
Upgrade Changes
Nerfed Shield upgrade power
Increased bomb recharge time
Increased Beam width upgrade
Bug fixes
Dash changes on frame rate
Health bar doesn't go when the game resets
Quality Of Life
Weapon shortcut keys - The number keys 1-5 now switch between the collected secondary weapons Enemy Outline Edge - We have added an edge outline around the enemies to make them more distinct on the planet.
We have made a few difficulty adjustments to account for your new ability to retain upgrades between drops. So now the enemy health increases more agressivly as you progress further. Tentacle and Big Eye Aliens health increased and Upgrades are more sporadic as you progress further.
Please keep the feedback coming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
