Full notes
Full O Holy Knight update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
- Performance
O Holy Knight changes
Added Item fx so that certain items change unit appearance
Added Prioritized return to position feature (Doesn't try to block or attack, but gains 1.8 speed)
Added Prioritized return VFX
Added Item icons to units during upgrade phase
Added Small item icon textures for better readability
Added Unit position cancel if other action is triggered (eg. item window)
Added Wave text during upgrade
Improved Minimap UI
Improved Keymap Layout UI
Improved Memory management and overall reduction of garbage generation
Changed Evade probability to be prioritized before blocking
Changed Final wave to show up as "Final Wave"
Fixed Unit HP bar during upgrade showing full HP after a stage reset
Fixed Upgrade trigger UI text overlapping
Fixed Logic error with Heart of Warrior as it was reflecting damage in incorrect situations
Fixed Evade Chivalry request overriding Evade probability for non melee units
Fixed VFX effects glittering in rare cases
Fixed Incorrect shadow rendering
Fixed UI texture getting distorted in certain resolution
Many players have suggested that instead of the formation dynamically adapting to the number of surviving units, it would rather be better if there was a set grid to place characters in. I cannot say for sure how long it will take, but formations rework is about 50% done and I will add it to the game as soon as it is ready.
Source
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