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Steam News9 March 20242y ago

Build 0.1.3 Released!

Added Item fx so that certain items change unit appearance Added Prioritized return to position feature (Doesn't try to block or attack, but gains 1.

Full notes

Full O Holy Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
  • Performance
addedAdded Item fx so that certain items change unit appearance
addedAdded Prioritized return to position feature (Doesn't try to block or attack, but gains 1.8 speed)
addedAdded Prioritized return VFX
addedAdded Item icons to units during upgrade phase
addedAdded Small item icon textures for better readability
addedAdded Unit position cancel if other action is triggered (eg. item window)

O Holy Knight changes

addedAdded Item fx so that certain items change unit appearance
addedAdded Prioritized return to position feature (Doesn't try to block or attack, but gains 1.8 speed)
addedAdded Prioritized return VFX
addedAdded Item icons to units during upgrade phase
addedAdded Small item icon textures for better readability
  • Added Item fx so that certain items change unit appearance

  • Added Prioritized return to position feature (Doesn't try to block or attack, but gains 1.8 speed)

  • Added Prioritized return VFX

  • Added Item icons to units during upgrade phase

  • Added Small item icon textures for better readability

  • Added Unit position cancel if other action is triggered (eg. item window)

  • Added Wave text during upgrade

  • Improved Minimap UI

  • Improved Keymap Layout UI

  • Improved Memory management and overall reduction of garbage generation

  • Changed Evade probability to be prioritized before blocking

  • Changed Final wave to show up as "Final Wave"

  • Fixed Unit HP bar during upgrade showing full HP after a stage reset

  • Fixed Upgrade trigger UI text overlapping

  • Fixed Logic error with Heart of Warrior as it was reflecting damage in incorrect situations

  • Fixed Evade Chivalry request overriding Evade probability for non melee units

  • Fixed VFX effects glittering in rare cases

  • Fixed Incorrect shadow rendering

  • Fixed UI texture getting distorted in certain resolution

Many players have suggested that instead of the formation dynamically adapting to the number of surviving units, it would rather be better if there was a set grid to place characters in. I cannot say for sure how long it will take, but formations rework is about 50% done and I will add it to the game as soon as it is ready.

Source

Steam News / 9 March 2024

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