Full notes
Full O Holy Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
O Holy Knight changes
Release Notes
Added Movement vfx
Added HDR rendering support
Added Game rendering optimization by removing redundant rendering pass
Added Spatial compensation to item indicator positions so that they are more intuitive
Fixed Round time being longer in later rounds
Fixed Graphics where some monsters would be rendered blue for a while
Changed Game Speed to 120%
Improved UI position tracking performance
Improved GPU memory usage
Improved Shadow culling for better performance
Upgraded Game Engine
Source
Changelog.gg summarizes and formats this update. How we read updates.
