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Steam News8 July 20241y ago

Build 0.1.7 Released!

Release Notes Added Movement vfx Added HDR rendering support Added Game rendering optimization by removing redundant rendering pass Added Spatial compensation to item indicator positions so that they are more intuitive

Full notes

Full O Holy Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions5 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedRelease NotesAdded Movement vfx
addedRelease NotesAdded HDR rendering support
addedRelease NotesAdded Game rendering optimization by removing redundant rendering pass
addedRelease NotesAdded Spatial compensation to item indicator positions so that they are more intuitive
fixedRelease NotesFixed Round time being longer in later rounds
fixedRelease NotesFixed Graphics where some monsters would be rendered blue for a while

O Holy Knight changes

addedAdded Movement vfx
addedAdded HDR rendering support
addedAdded Game rendering optimization by removing redundant rendering pass
addedAdded Spatial compensation to item indicator positions so that they are more intuitive
fixedFixed Round time being longer in later rounds

Release Notes

  • Added Movement vfx

  • Added HDR rendering support

  • Added Game rendering optimization by removing redundant rendering pass

  • Added Spatial compensation to item indicator positions so that they are more intuitive

  • Fixed Round time being longer in later rounds

  • Fixed Graphics where some monsters would be rendered blue for a while

  • Changed Game Speed to 120%

  • Improved UI position tracking performance

  • Improved GPU memory usage

  • Improved Shadow culling for better performance

  • Upgraded Game Engine

Source

Steam News / 8 July 2024

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