Full notes
Full O Holy Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Performance
O Holy Knight changes
Added Boss enemy system
Added New boss Dragon
Added Shrines (Healing, Haste, Experience and Magic) and their systems
Added New XP calculation and UI system
Added New game conditions
Added range indicator for self destructing monsters
Added DLAA support
Improved Refactored item indicators
Improved Magic damage calculation and stat logic
Improved Player unit damage taking algorithm
Improved Default option settings to be set to higher graphical fidelity
Improved Minimap to display more information
Improved Memory management between waves
Improved Sound tracks loading to async
Fixed Item dots not updating immediately on Mini Map
Fixed Refresh rate related bug
Fixed VFX particle effects using more GPU on some hardware
Fixed Discrepancies in unit stat calculation in certain conditions
Fixed Audio effects not playing in some cases
Fixed Perk Selection pausing for a second if there isn't a unit to apply the effects
Fixed Crashing issue with Lucky Level if all units are Level 10
FYI, Keyboard control rework + formations rework is still WIP. Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
