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Steam News6 April 20242y ago

Build 0.1.4 Released!

Added Boss enemy system Added New boss Dragon Added Shrines (Healing, Haste, Experience and Magic) and their systems Added New XP calculation and UI system Added New game conditions Added range indicator for self destru

Full notes

Full O Holy Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
  • Performance
addedAdded Boss enemy system
addedAdded New boss Dragon
addedAdded Shrines (Healing, Haste, Experience and Magic) and their systems
addedAdded New XP calculation and UI system
addedAdded New game conditions
addedAdded range indicator for self destructing monsters

O Holy Knight changes

addedAdded Boss enemy system
addedAdded New boss Dragon
addedAdded Shrines (Healing, Haste, Experience and Magic) and their systems
addedAdded New XP calculation and UI system
addedAdded New game conditions
  • Added Boss enemy system

  • Added New boss Dragon

  • Added Shrines (Healing, Haste, Experience and Magic) and their systems

  • Added New XP calculation and UI system

  • Added New game conditions

  • Added range indicator for self destructing monsters

  • Added DLAA support

  • Improved Refactored item indicators

  • Improved Magic damage calculation and stat logic

  • Improved Player unit damage taking algorithm

  • Improved Default option settings to be set to higher graphical fidelity

  • Improved Minimap to display more information

  • Improved Memory management between waves

  • Improved Sound tracks loading to async

  • Fixed Item dots not updating immediately on Mini Map

  • Fixed Refresh rate related bug

  • Fixed VFX particle effects using more GPU on some hardware

  • Fixed Discrepancies in unit stat calculation in certain conditions

  • Fixed Audio effects not playing in some cases

  • Fixed Perk Selection pausing for a second if there isn't a unit to apply the effects

  • Fixed Crashing issue with Lucky Level if all units are Level 10

FYI, Keyboard control rework + formations rework is still WIP. Enjoy!

Source

Steam News / 6 April 2024

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