HomeGamesUpdatesPricingMethodology
Steam News5 May 20242y ago

Build 0.1.5 Released

Added Apprentice gains xp per heal casted Added "Gain XP Heal Cast" attribute to some magic items Improved Shrine spawn to prevent all shrines bunching up Improved Player damage detection Improved Damage and XP text han

Full notes

Full O Holy Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions8 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
addedAdded Apprentice gains xp per heal casted
addedAdded "Gain XP Heal Cast" attribute to some magic items
changedImproved Shrine spawn to prevent all shrines bunching up
changedImproved Player damage detection
changedImproved Damage and XP text handling performance
changedImproved Screen brightness and gamma

O Holy Knight changes

addedAdded Apprentice gains xp per heal casted
addedAdded "Gain XP Heal Cast" attribute to some magic items
changedImproved Shrine spawn to prevent all shrines bunching up
changedImproved Player damage detection
changedImproved Damage and XP text handling performance
  • Added Apprentice gains xp per heal casted

  • Added "Gain XP Heal Cast" attribute to some magic items

  • Improved Shrine spawn to prevent all shrines bunching up

  • Improved Player damage detection

  • Improved Damage and XP text handling performance

  • Improved Screen brightness and gamma

  • Improved UI rendering

  • Improved Lobby UI animation quality

  • Improved World rendering performance

  • Fixed Critical bug regarding game over conditions

  • Fixed Incorrect calculation of grid position for item spawn

  • Fixed Minimap shrine icon fill offset being incorrect

  • Fixed Level up price showing up as "Max Level" if the level up cost is 1

  • Fixed rare cases of duplicate damage

  • Game Engine Upgrade

Enjoy!

Source

Steam News / 5 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.