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Steam News21 February 20242y ago

Build 0.1.2 Released

Added Mini map Added Height adjustment to item window so that it automatically adjusts Added Item combination hints to codex for locked items Added Spike monster to be priority enemy - archers and above will attack them

Full notes

Full O Holy Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedAdded Mini map
addedAdded Height adjustment to item window so that it automatically adjusts
addedAdded Item combination hints to codex for locked items
addedAdded Spike monster to be priority enemy - archers and above will attack them first like red slime
addedAdded Text for codex to clarify the condition of codex registration of items
changedImproved Class Upgrade text during Management Screen

O Holy Knight changes

addedAdded Mini map
addedAdded Height adjustment to item window so that it automatically adjusts
addedAdded Item combination hints to codex for locked items
addedAdded Spike monster to be priority enemy - archers and above will attack them first like red slime
addedAdded Text for codex to clarify the condition of codex registration of items
  • Added Mini map

  • Added Height adjustment to item window so that it automatically adjusts

  • Added Item combination hints to codex for locked items

  • Added Spike monster to be priority enemy - archers and above will attack them first like red slime

  • Added Text for codex to clarify the condition of codex registration of items

  • Improved Class Upgrade text during Management Screen

  • Improved field item indicators to less obstruct ui

  • Improved items to stay after class upgrade

  • Fixed Nightwalker item options missing (Evade and Increased HP)

  • Fixed not being able to drag the game window

Source

Steam News / 21 February 2024

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