Full notes
Full O Holy Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
O Holy Knight changes
Added Mini map
Added Height adjustment to item window so that it automatically adjusts
Added Item combination hints to codex for locked items
Added Spike monster to be priority enemy - archers and above will attack them first like red slime
Added Text for codex to clarify the condition of codex registration of items
Improved Class Upgrade text during Management Screen
Improved field item indicators to less obstruct ui
Improved items to stay after class upgrade
Fixed Nightwalker item options missing (Evade and Increased HP)
Fixed not being able to drag the game window
Source
Changelog.gg summarizes and formats this update. How we read updates.
