Update log
Full Nuclear Option update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Security
• Increased A-19 Brawler in-game cost from $32m to $36m (early adopter discount has ended ;)) • Decreased SAH-46 Chicane in-game cost from $35m to $31.5m • AI will now only use nuclear weapons on appropriate strategic targets • Increased ammo for T/A-30 Compass 25mm gunpod to account for in-bay storage • Increased spread on A-19 Brawler 30mm gunpod (to approximately 5 milliradians), added HE damage • Added new keybinds for spectating camera: - Spectate Next / Previous : jump to other aircraft of the same faction - Change Spectated Faction : jump to the closest aircraft of other faction, but keep focus on previous unit by default - Cycle Look At : look at current aircraft, look at current target, look at previous spectated unit - Shift + Cycle Look At : switch between target / previous unit" • Added new controls : grab (G) and rotate (R) in Mission Editor. • Map can now be used to multiselect units in mission editor • Added new keybind : focus camera on current spectated unit, previous one or current target. • Decreased AShM300 visibility (1200) and RCS (0.005), increased pierce damage (500) • Decreased AGM99 visibility (1000) and RCS (0.008), increased pierce damage (250) • Reduced CRAM / CIWS reaction times (lock time increased to 0.3s, was 0.2s) and turret rotation (traverse rate 60°/s, was 72°/s) • Increased Boltstrike and SPAAG turret rotation speeds (traverse rate 45°/s, was 30°/s) • Adjusted RAM-45 optical visibility (2500m, was 4000m) and RCS (0.05, was 0.1) same as AGM-68 which is similar in size. • Added obstruction lights to skyscrapers, wind turbines, cranes, refinery • Split cockpit / external FOV settings • Further rebalanced Annex and Hyperion damage and sink rates • Fixed deployable and animated parts still active on moving MSV trucks (radar, TBM launcher, SAM launcher...) • Added buildings to some empty suburbs around Feldspar on Ignus Archipelago • Optically guided missiles will now trigger missile warning system if reacquiring the target from behind terrain • SARH and ARH missile warnings are now hidden temporarily if radar line of sight is briefly broken • Added Config.Hidden option for dedicated servers • Network Security improvements - Fixed server ban bypass using Steam family share - Adding auto-kick for causing errors - Timeout for leaving and rejoining a game too often"
Source
