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Steam News27 July 202627d ago

Update 0.34

View store page Content, Features & Improvements: New flyable aircraft: VT-7 Vagrant New sea vessel: Surf Class Patrol BoatSteam post image Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery) New

In this update9

Full notes

Full Nuclear Option update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes38 additions51 changes3 removals
  • Store
  • Gameplay
  • Performance
  • Fixes
  • Events
  • Maps
changedView store page
addedContent, Features & Improvements:New flyable aircraft: VT-7 Vagrant
addedContent, Features & Improvements:New sea vessel: Surf Class Patrol BoatSteam post image
addedContent, Features & Improvements:New models & textures for pilot seats
changedContent, Features & Improvements:New wheel models & textures for all aircraft previously missing them
changedContent, Features & Improvements:Surface based missile launchers now take time to reload and consume ammo to do so
R9 lock persistence2seconds3secondsR9 lock persistence increased, buff

Nuclear Option changes

changedView store page
addedNew flyable aircraft: VT-7 Vagrant
addedNew sea vessel: Surf Class Patrol BoatSteam post image
addedNew models & textures for pilot seats
changedNew wheel models & textures for all aircraft previously missing them

View store page

Content, Features & Improvements:

  • New flyable aircraft: VT-7 Vagrant

  • New sea vessel: Surf Class Patrol BoatSteam post image

  • Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery)

  • New models & textures for pilot seats

  • New wheel models & textures for all aircraft previously missing them

  • Surface based missile launchers now take time to reload and consume ammo to do so

  • Munitions trucks have AI now, and will ferry ammo from storage facilities to units that need resupplying

  • Munitions bunkers, dumps, containers and trucks now hold a limited amount of ammunition

  • Glancing collisions with water at high speed will sever aircraft parts

  • Severed aircraft parts now induce drag

  • Smoother take off transition for ducted thrust and swivel duct VTOLs

  • Flight assist no longer toggles Auto/Manual for ducted thrust systems. Like in the FS-12 Vortex, this toggle is determined by Custom Axis 1 position. Full forward is Auto, while any other position is a manual override.

  • Stability Assist is enforced while auto-hover is active

  • Aircraft fuel fires have been reworked and will exhibit much more consistent and predictable behaviour

  • Vehicle wrecks no longer stop vehicles on first collision

  • Vehicles now have better controlled self-righting behaviour

  • Added machine gun emplacement

  • Added Infantry Bunker unit

  • Garrisoned infantry (such as on guard towers, vehicle depots and infantry bunkers) can now use RPGs

  • Added new roads to assist with vehicle access to several Heartland areas

  • Missiles now proximity fuse according their target's actual location instead of observed/known location

  • Improved CI-22 Cricket ground steering

  • FPS limit setting

  • Max Pixel Lights setting

Bug Fixes:

  • Fixed landing gear wheels being unable to roll backwards

  • Fixed missing Eyeball Mk. II loadout for Ibis fuselage pylons

  • Fixed Eyeball Mk. II not giving spotting rewards to the launching player

  • Fixed "double smoke trail bug" on multi-stage rocket motors

  • Fixed mission editor placement on angled surfaces not aligning correctly

  • Fixed D-pad down not being default bound to landing gear, despite the tutorial saying so

  • Fix hangars not opening for AI if all weapons on a hardpoint are restricted

  • Fixed some cases of buggy road pathfinding

  • Fixed some cases of AI aircraft missing runway during landing approach

  • Fixed multi-weapon turrets sometimes firing before recalculating trajectory for newly selected weapon

  • Fixed cursor class CIWS turrets missing targets when ship is in motion

  • Fix Modify Environment outcome not updating wind

  • Fixed potential index out of range errors in Target Detector system

  • Fixed potential index out of range error in unit firing state tracking

  • Fixed issue that would cause AI unit to select more targets than the network sync allows

  • Fixed potential index out of range error with Damage Effects

  • Fixed an unintended performance issue with Bullet Simulation System

  • Fixed potential null reference error with Inertial Seeker

  • Fixed Kinematic Rigidbody Velocity Warnings for Missiles

AI:

  • AI Pilots equipped with multiple forward fixed guns now use linked firing

  • Improved shell gliding behaviour

  • Long range SAM sites do a better job of not wasting missiles on low hit probability targets

  • Anti-air missile launchers will ignore economically unfavourable interceptions

  • Improved vehicle turning behaviour

  • Improved vehicles navigating around obstacles

  • Improved vehicles passing each other head-on

  • Improved landing AI behaviour

  • Added AI system for munitions trucks

  • Added AI system for artillery units

  • Fixed AI helicopters prematurely ejecting during landings

Interface:

  • Improved votekick UI

  • HUD now indicates the closest aircraft via a chevron under the HUD Unit Marker

  • HUD now indicates the platform/player name of the unit closest to the targeting cursor

  • UI Theme system allowing custom HUD and map colors to be defined

  • Upgraded HUD text rendering

  • Input System UpdateRewired updated to newer version to prepare for future Input System improvements
  • Added "Reduce Collective" warning label for low rotor RPM

  • Added controls for camera elevation in cockpit view

  • Additional unit icons

  • Additional info on target selection filter : lased targets, number of inbound missiles.

  • Added reaming overlay on map screen for visualisation of unit ammo management

  • Added weapon station status indicator

  • Improved waypoint circle sizing

  • Settings Menuchanged TrackIR checkbox to a generic Head Tracker checkbox, and added a dropdown for Head Tracker selection to prepare for future updates.
  • Settings Menuimproved readability of Control Bindings Menu
  • Settings Menuadded Controller Glyphs to Control Bindings Menu
  • Main Menuadded one time notification for Input Manager System Update
  • Steam WorkshopImproved steam workshop search to fetch more items with matching name

Audio/Effects:

  • Optimisation pass to reduce performance cost of loading and unloading particle systems and tracers

  • Fixed some instances of pitch oscillations when spectating fast moving units

  • Camera centric wind rushing sound now fades out with reducing air pressure

  • Additional rocket motor sounds for missiles with long burn times

  • Added rocket motor transition effects for Scimitar

  • Added internal lighting to hangars

  • Lights & smoke effects added to refinery prop

  • Structure/ship lights can now blink

  • Added shadows to debris particle effects

  • Added elevator warning lights to aircraft carriers

  • Fixed jittery laser VFX

  • Fix sun position being delayed by a frame

  • Some visual effects received a performance optimization pass to improve average frame times

  • Added potential ammo fires for most ammo storage units

  • Improved appearance of and visual consistency between different types of ammo explosions

  • Improved appearance of bullet hits on terrain when impacts are grouped closely

Balance:

  • Increased Compass dry mass from 5320kg to 6111kg, increased engine thrust from 28kN to 31.6kN, increased effective wing area proportionally

  • A-19 Brawler wing slats will deploy during turns

  • Tweaked center of lift and drag for all aircraft to improve handling feel

  • Scythes will now fail to track if fired at something greater than 80 degrees off boresight

  • Fixed bug which caused very short range scythe shots to exhibit perfect accuracy off the rail, even against ground targets

  • Missiles with home-on-jam capability no longer spread out from each other

  • ARADs are now capable of leading fast moving targets

  • R9 lock persistence increased from 2 seconds to 3 seconds

  • Slightly increased Boltstrike radar power, fire rate and scan frequency

  • The value of a unit's stored munitions is now included in the kill reward

  • Munitions containers & pallets are substantially cheaper

  • Missile proximity fuse now functions independently of guidance, meaning shots from directly behind/head on may have to be physically dodged even if tracking is lost

  • Compass can carry 2 additional Scythes under its middle wing pylons.

  • AAM-29 Scythe drag increased, allowing kinematic evasion outside of ~16km

  • Increased AT-145 laser resistance

  • Increased AGM-99 cost from $480k to $1.25m

  • SAH-46 Chicane moved from Rank 2 to Rank 1

  • VL-49 Tarantula moved from Rank 3 to Rank 2

Mission Editor:

  • Added faction skill multipliers in scenario settings

  • Increased maximum height bounds for unit placement

  • Skill & bravery settings added for aircraft in editor. Skill currently has very limited effect on aircraft behaviour

  • Missiles spawned via the editor can now be assigned a faction

  • Missiles spawned via the editor can now be assigned a target and a guiding radar for SARH.

  • Added RevealUnits outcome

  • Added box selection for selecting multiple units

  • Added direct click-and-drag editing for selected units. Drag to reposition, Alt-drag to move vertically, and Shift-drag to rotate toward the cursor

  • Added copy and paste support for selected units

  • Added unit browser to filter unit selection and list currently selected or all filtered units

  • Added position and angle snapping option

  • Added terrain following toggle for new unit placement

  • New unit placement rotation no longer follows the camera and can be adjusted with the scroll wheel

  • add completeOnEnterRange option for ReachWaypoints Objective

  • Increase ShowMessage text box size

  • Keybind hint to acknowledge dialogue box

  • Dynamic keybind glyphs for dialogue box

  • "add selected" and "select assigned" buttons to objectives menu

  • Altitude line for selected units

  • Improved mission format: Objective and Outcome values are now stored directly instead of via data list

  • Visual Graph Editor for Objectives and Outcomes

Networking:

  • Player Name Syncing: player name is now fetched locally from steam instead of syncing over the network

  • Improved Vote Kick UI: votes shown in progress bar to make it more clear what number is required for vote to pass

  • Improved Anti-cheat for aircraft flying under terrain

Known Issues:

  • Ammo information overlay on map displaying units requesting rearm currently doesn't work for remote clients in multiplayer. This will be patched in a hotfix soon.

Source

Steam News / 27 July 2026

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