In this update9
Full notes
Full Nuclear Option update
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What changed
- Store
- Gameplay
- Performance
- Fixes
- Events
- Maps
Nuclear Option changes
Content, Features & Improvements:
New flyable aircraft: VT-7 Vagrant
New sea vessel: Surf Class Patrol BoatSteam post image
Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery)
New models & textures for pilot seats
New wheel models & textures for all aircraft previously missing them
Surface based missile launchers now take time to reload and consume ammo to do so
Munitions trucks have AI now, and will ferry ammo from storage facilities to units that need resupplying
Munitions bunkers, dumps, containers and trucks now hold a limited amount of ammunition
Glancing collisions with water at high speed will sever aircraft parts
Severed aircraft parts now induce drag
Smoother take off transition for ducted thrust and swivel duct VTOLs
Flight assist no longer toggles Auto/Manual for ducted thrust systems. Like in the FS-12 Vortex, this toggle is determined by Custom Axis 1 position. Full forward is Auto, while any other position is a manual override.
Stability Assist is enforced while auto-hover is active
Aircraft fuel fires have been reworked and will exhibit much more consistent and predictable behaviour
Vehicle wrecks no longer stop vehicles on first collision
Vehicles now have better controlled self-righting behaviour
Added machine gun emplacement
Added Infantry Bunker unit
Garrisoned infantry (such as on guard towers, vehicle depots and infantry bunkers) can now use RPGs
Added new roads to assist with vehicle access to several Heartland areas
Missiles now proximity fuse according their target's actual location instead of observed/known location
Improved CI-22 Cricket ground steering
FPS limit setting
Max Pixel Lights setting
Bug Fixes:
Fixed landing gear wheels being unable to roll backwards
Fixed missing Eyeball Mk. II loadout for Ibis fuselage pylons
Fixed Eyeball Mk. II not giving spotting rewards to the launching player
Fixed "double smoke trail bug" on multi-stage rocket motors
Fixed mission editor placement on angled surfaces not aligning correctly
Fixed D-pad down not being default bound to landing gear, despite the tutorial saying so
Fix hangars not opening for AI if all weapons on a hardpoint are restricted
Fixed some cases of buggy road pathfinding
Fixed some cases of AI aircraft missing runway during landing approach
Fixed multi-weapon turrets sometimes firing before recalculating trajectory for newly selected weapon
Fixed cursor class CIWS turrets missing targets when ship is in motion
Fix Modify Environment outcome not updating wind
Fixed potential index out of range errors in Target Detector system
Fixed potential index out of range error in unit firing state tracking
Fixed issue that would cause AI unit to select more targets than the network sync allows
Fixed potential index out of range error with Damage Effects
Fixed an unintended performance issue with Bullet Simulation System
Fixed potential null reference error with Inertial Seeker
Fixed Kinematic Rigidbody Velocity Warnings for Missiles
AI:
AI Pilots equipped with multiple forward fixed guns now use linked firing
Improved shell gliding behaviour
Long range SAM sites do a better job of not wasting missiles on low hit probability targets
Anti-air missile launchers will ignore economically unfavourable interceptions
Improved vehicle turning behaviour
Improved vehicles navigating around obstacles
Improved vehicles passing each other head-on
Improved landing AI behaviour
Added AI system for munitions trucks
Added AI system for artillery units
Fixed AI helicopters prematurely ejecting during landings
Interface:
Improved votekick UI
HUD now indicates the closest aircraft via a chevron under the HUD Unit Marker
HUD now indicates the platform/player name of the unit closest to the targeting cursor
UI Theme system allowing custom HUD and map colors to be defined
Upgraded HUD text rendering
- Input System UpdateRewired updated to newer version to prepare for future Input System improvements
Added "Reduce Collective" warning label for low rotor RPM
Added controls for camera elevation in cockpit view
Additional unit icons
Additional info on target selection filter : lased targets, number of inbound missiles.
Added reaming overlay on map screen for visualisation of unit ammo management
Added weapon station status indicator
Improved waypoint circle sizing
- Settings Menuchanged TrackIR checkbox to a generic Head Tracker checkbox, and added a dropdown for Head Tracker selection to prepare for future updates.
- Settings Menuimproved readability of Control Bindings Menu
- Settings Menuadded Controller Glyphs to Control Bindings Menu
- Main Menuadded one time notification for Input Manager System Update
- Steam WorkshopImproved steam workshop search to fetch more items with matching name
Audio/Effects:
Optimisation pass to reduce performance cost of loading and unloading particle systems and tracers
Fixed some instances of pitch oscillations when spectating fast moving units
Camera centric wind rushing sound now fades out with reducing air pressure
Additional rocket motor sounds for missiles with long burn times
Added rocket motor transition effects for Scimitar
Added internal lighting to hangars
Lights & smoke effects added to refinery prop
Structure/ship lights can now blink
Added shadows to debris particle effects
Added elevator warning lights to aircraft carriers
Fixed jittery laser VFX
Fix sun position being delayed by a frame
Some visual effects received a performance optimization pass to improve average frame times
Added potential ammo fires for most ammo storage units
Improved appearance of and visual consistency between different types of ammo explosions
Improved appearance of bullet hits on terrain when impacts are grouped closely
Balance:
Increased Compass dry mass from 5320kg to 6111kg, increased engine thrust from 28kN to 31.6kN, increased effective wing area proportionally
A-19 Brawler wing slats will deploy during turns
Tweaked center of lift and drag for all aircraft to improve handling feel
Scythes will now fail to track if fired at something greater than 80 degrees off boresight
Fixed bug which caused very short range scythe shots to exhibit perfect accuracy off the rail, even against ground targets
Missiles with home-on-jam capability no longer spread out from each other
ARADs are now capable of leading fast moving targets
R9 lock persistence increased from 2 seconds to 3 seconds
Slightly increased Boltstrike radar power, fire rate and scan frequency
The value of a unit's stored munitions is now included in the kill reward
Munitions containers & pallets are substantially cheaper
Missile proximity fuse now functions independently of guidance, meaning shots from directly behind/head on may have to be physically dodged even if tracking is lost
Compass can carry 2 additional Scythes under its middle wing pylons.
AAM-29 Scythe drag increased, allowing kinematic evasion outside of ~16km
Increased AT-145 laser resistance
Increased AGM-99 cost from $480k to $1.25m
SAH-46 Chicane moved from Rank 2 to Rank 1
VL-49 Tarantula moved from Rank 3 to Rank 2
Mission Editor:
Added faction skill multipliers in scenario settings
Increased maximum height bounds for unit placement
Skill & bravery settings added for aircraft in editor. Skill currently has very limited effect on aircraft behaviour
Missiles spawned via the editor can now be assigned a faction
Missiles spawned via the editor can now be assigned a target and a guiding radar for SARH.
Added RevealUnits outcome
Added box selection for selecting multiple units
Added direct click-and-drag editing for selected units. Drag to reposition, Alt-drag to move vertically, and Shift-drag to rotate toward the cursor
Added copy and paste support for selected units
Added unit browser to filter unit selection and list currently selected or all filtered units
Added position and angle snapping option
Added terrain following toggle for new unit placement
New unit placement rotation no longer follows the camera and can be adjusted with the scroll wheel
add completeOnEnterRange option for ReachWaypoints Objective
Increase ShowMessage text box size
Keybind hint to acknowledge dialogue box
Dynamic keybind glyphs for dialogue box
"add selected" and "select assigned" buttons to objectives menu
Altitude line for selected units
Improved mission format: Objective and Outcome values are now stored directly instead of via data list
Visual Graph Editor for Objectives and Outcomes
Networking:
Player Name Syncing: player name is now fetched locally from steam instead of syncing over the network
Improved Vote Kick UI: votes shown in progress bar to make it more clear what number is required for vote to pass
Improved Anti-cheat for aircraft flying under terrain
Known Issues:
Ammo information overlay on map displaying units requesting rearm currently doesn't work for remote clients in multiplayer. This will be patched in a hotfix soon.
Source
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