Nova Roma
Steam News 1 April 20261mo ago

Update 6 - Tuning and Fixes

Hi Everyone! After reading your comments yesterday we prioritized fixing some unit pathfinding issues (if you have any more send us your save games). We also made a change to the carts and ships that's been much request…

Update log

Full Nova Roma update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes0 additions0 changes0 removals
  • Fixes
fixedFixesFixed troops getting stuck on arches and water towers
fixedFixesFixed being able to settle new land by demolishing your initial outpost after developing your first island
fixedFixesFixed some bad behavior if a construction project was demolished while workers were still clearing the land (which could manifest as workers not re-assigning or becoming sleepy)

Hi Everyone!

After reading your comments yesterday we prioritized fixing some unit pathfinding issues (if you have any more send us your save games). We also made a change to the carts and ships that's been much requested in our discord. We're also working on a overlay view that will let you more easily find your carts and ships, but that will come in a future update.

Here are the changes for the latest build:

Version 0.7.1866

Improvements

  • Tune down gold cost for terrain projects a bit

  • Allow carts to take from suppliers even if it would put the suppliers below their desired amount

  • Farm villas will make sure citizens working in it's bonus radius have top priority for living there

Fixes

  • Fixed troops getting stuck on arches and water towers

  • Fixed being able to settle new land by demolishing your initial outpost after developing your first island

  • Fixed some bad behavior if a construction project was demolished while workers were still clearing the land (which could manifest as workers not re-assigning or becoming sleepy)

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Thanks for all your support!

-Pete, Michael, & Sam

Source

Steam News / 1 April 2026

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