Update log
Full Nova Roma update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
- UI and audio
Hi Everyone!
We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!
Here are the changes for the latest build:
Version 0.7.1966
Improvements
Make small looking marble deposits passable by units
Improved unit pathfinding through cities
Fixed foresters blocking completion of a terrain project
Adjust shadows to increase graphics performance a bit
Some cpu performance improvements (should have a bigger impact on large cities)
Fixes
Fixed issue where central land wouldn't become fertile if touching a river
Fixed being unable to lock resource in a stockpile if already set from a citizen's deposit
Fixed fire engines not staying on bridges
Fixed carts being able to carry too much
Fixed ui flickering in job ui
Fixed units getting stuck inside marble
Fixed units spawning inside areas that were too tight if an better area was available
Fixed units behaving strangely when ordered as a group to a single location
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Thanks for all your support!
-Pete, Michael, & Sam
Source
