Nova Roma
Steam News 17 April 20261mo ago

Update 10 - More Pathfinding Improvements and Fixes

Hi Everyone! We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues! Here…

Update log

Full Nova Roma update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes0 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
changedImprovementsImproved unit pathfinding through cities
fixedImprovementsFixed foresters blocking completion of a terrain project
changedImprovementsAdjust shadows to increase graphics performance a bit
changedImprovementsSome cpu performance improvements (should have a bigger impact on large cities)
fixedFixesFixed issue where central land wouldn't become fertile if touching a river
fixedFixesFixed being unable to lock resource in a stockpile if already set from a citizen's deposit

Hi Everyone!

We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!

Here are the changes for the latest build:

Version 0.7.1966

Improvements

  • Make small looking marble deposits passable by units

  • Improved unit pathfinding through cities

  • Fixed foresters blocking completion of a terrain project

  • Adjust shadows to increase graphics performance a bit

  • Some cpu performance improvements (should have a bigger impact on large cities)

Fixes

  • Fixed issue where central land wouldn't become fertile if touching a river

  • Fixed being unable to lock resource in a stockpile if already set from a citizen's deposit

  • Fixed fire engines not staying on bridges

  • Fixed carts being able to carry too much

  • Fixed ui flickering in job ui

  • Fixed units getting stuck inside marble

  • Fixed units spawning inside areas that were too tight if an better area was available

  • Fixed units behaving strangely when ordered as a group to a single location

Steam Reviews: Your Feedback Matters!

If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma, we'd appreciate hearing your thoughts!

Join the Nova Roma Community

You can find us on Discord, Twitch, Twitter, YouTube, Facebook, Instagram, TikTok, and Reddit for discussions, updates, and feedback.

Thanks for all your support!

-Pete, Michael, & Sam

Source

Steam News / 17 April 2026

Open original