Nova Roma
Steam News 29 April 202621d ago

Update 11 - Lots More Fixes

Hi Everyone! This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues! Here are the changes for the latest…

Update log

Full Nova Roma update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • Maps
addedImprovementsAdded notification log entry for people dying of old age, including if anyone you named dies
fixedFixesFixed units losing veterancy when finished re-cooperating
fixedFixesFixed roads giving walk speed bonuses before completion
fixedFixesFixed issue where making a very tiny aqueduct would cause the game not to save
fixedFixesFixed issue where placing a gate over a wall would raise the terrain too much
fixedFixesFixed issue where Vigiles would sometimes not fight fires

Hi Everyone!

This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!

Here are the changes for the latest build:

Version 0.7.1989

Improvements

  • Added notification log entry for people dying of old age, including if anyone you named dies

  • Marble quarry now uses its own job category instead of sharing with the stone quarry

  • Adjust some god anger cooldowns

Fixes

  • Fixed units losing veterancy when finished re-cooperating

  • Fixed roads giving walk speed bonuses before completion

  • Fixed issue where making a very tiny aqueduct would cause the game not to save

  • Fixed issue where placing a gate over a wall would raise the terrain too much

  • Fixed issue where Vigiles would sometimes not fight fires

  • Fixed trees growing into terrain projects and halting them

  • Fixed unlock notifications stacking up when using the Unlock Tech Tree button in the creative menu

  • Fixed Iron Ore Mill accepting too many aqueduct connections

  • Fixed festival costs for Mars not scaling properly

  • Fixed case where settler ship wouldn't unload settlers on some areas of some maps

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-Pete, Michael, & Sam

Source

Steam News / 29 April 2026

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