Update log
Full Nova Roma update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
Hi Everyone!
This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!
Here are the changes for the latest build:
Version 0.7.1989
Improvements
Added notification log entry for people dying of old age, including if anyone you named dies
Marble quarry now uses its own job category instead of sharing with the stone quarry
Adjust some god anger cooldowns
Fixes
Fixed units losing veterancy when finished re-cooperating
Fixed roads giving walk speed bonuses before completion
Fixed issue where making a very tiny aqueduct would cause the game not to save
Fixed issue where placing a gate over a wall would raise the terrain too much
Fixed issue where Vigiles would sometimes not fight fires
Fixed trees growing into terrain projects and halting them
Fixed unlock notifications stacking up when using the Unlock Tech Tree button in the creative menu
Fixed Iron Ore Mill accepting too many aqueduct connections
Fixed festival costs for Mars not scaling properly
Fixed case where settler ship wouldn't unload settlers on some areas of some maps
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Thanks for all your support!
-Pete, Michael, & Sam
Source
