Update log
Full Nova Roma update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Store
Hi Everyone!
Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!
Here are the changes for the latest build:
Version 0.7.1929
Improvements
Reworked marble resource and icon so it looks more distinct from stone
Improved troop pathfinding so they will stay out of damaging deep water better
Improved troop pathfinding so they line up properly on bridges rather than dropping a sub unit on either size
Retune outputs and worker counts of larger charcoal maker and large bakery to be more clear improvement over their smaller versions.
Reduce number of workers at a stockpile
Fixes
Fixed troops taking water damage while on bridges
Fixed shipyard not letting you build a ship sometimes even if you had the resources
Fixed being able re-roll governors by closing and re-opening the selection screen
Fixed sometimes generating two governors with the same traits
Fixed outpost build item visibility if you destroyed on one an island you had settled
Fixed health number showing a positive and minus when it was negative
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Thanks for all your support!
-Pete, Michael, & Sam
Source
